CoG2021
CoG 2021
Stratega: a general strategy games framework
Author: Alexander Dockhorn, Diego Perez Liebana. Title: Stratega: a general strategy games...
CoG 2021
Tabletop Games Framework for AI – easier implementation...
Author: James Goodman, Raluca Gaina. Title: Tabletop Games Framework for AI – easier...
CoG 2021
The Propaganda Machine
Author: Dulfer et al. Title: The Propaganda Machine. Natural Language Processing - Workshop -...
CoG 2021
Keynote - Light
Author: Urbanek et al. Title: Keynote - Light. Natural Language Processing - Workshop - IEEE...
CoG 2021
A Game Interface to Study Semantic Grounding in Text...
Author: Mickus et al. Title: A Game Interface to Study Semantic Grounding in Text Based Models....
CoG 2021
Alignment of Language Agents
Author: Piqueras et al. Title: Alignment of Language Agents. Natural Language Processing -...
CoG 2021
Multi-Agent Reinforcement Learning in Minecraft: Malmo
Author: Martin Balla, Marko Tot, Sam Devlin. Title: Multi-Agent Reinforcement Learning in...
CoG 2021
Griddly: Building Single, Multiplayer and RTS games for...
Author: Chris Bamford. Title: Griddly: Building Single, Multiplayer and RTS games for Research....
CoG 2021
Automatic Goal Discovery in Subgoal Monte Carlo Tree Search
IEEE Conference on Games 2021 AI for Playing Games Author: Dominik Jeurissen, Mark Winands,...
CoG 2021
CamerAI: Chase Camera in a Dense Environment using a...
Author: James Rucks and Nikolaos Katzakis. Title: CamerAI: Chase Camera in a Dense Environment...
CoG 2021
The Design History of Noita
Author: Petri Perhi. Title: The Design History of Noita Description: Plenary - Keynote - IEEE...
CoG 2021
Designing Game Feel. A Survey
Author: Martin Pichlmair and Mads Johansen. Title: Designing Game Feel. A Survey. Transactions on...
CoG 2021
Interactive Constrained MAP-Elites: Analysis and...
Auhor: Jose Font, Alberto Alvarez, Julian Togelius and Steve Dahlskog. Title: Interactive...
CoG 2021
Loot boxes in China: Sub-optimal compliance with...
Author: Leon Y Xiao, Laura L. Henderson, Yuhan Yang, Tullia Fraser and Philip W. S. Newall....
CoG 2021
DL-DDA - Deep Learning based Dynamic Difficulty...
Author: Michael Kolomenkin, Gil Shabat and Dvir Ben Or. Title: DL-DDA - Deep Learning based...
CoG 2021
Field Playtesting with Experts’ Constructive Interaction:...
Author: Panayiotis Koutsabasis et al. Title: Field Playtesting with Experts’ Constructive...
CoG 2021
Amplitude of neural oscillations in the parietal area is...
Author: Sorato Minami, Ken Watanabe, Naoki Saijo and Makio Kashino. Title: Amplitude of neural...
CoG 2021
BCIManager: A library for development of brain-computer...
Author: Filip Škola and Fotis Liarokapis. Title: BCIManager: A library for development of...
CoG 2021
Some Chess-Specific Improvements for Perturbation-Based...
Author: Jessica Fritz and Johannes Fürnkranz. Title: Some Chess-Specific Improvements for...
CoG 2021
Towards a multi-agent non-player character road network:...
Author: Stela Makri and Panayiotis Charalambous. Title: Towards a multi-agent non-player...
CoG 2021
A Theoretical Framework for Managing Suspense in Games
Author: Ying Zhu. Title: A Theoretical Framework for Managing Suspense in Games. AI for Novel...
CoG 2021
TreeCare: Development and Evaluation of a Persuasive...
Author: Oladapo Oyebode, Anirudh Ganesh and Rita Orji. Title: TreeCare: Development and...
CoG 2021
Die-r Consequences: Player Experience and the Design of...
Author: Marjorie Ann Cuerdo, Anika Mahajan and Edward Melcer. Title: Die-r Consequences: Player...
CoG 2021
Adaptive General Search Framework for Games and Beyond.
Author: Chiara F. Sironi and Mark H. M. Winands. Title: Adaptive General Search Framework for...
CoG 2021
Elympics - Detecting doping in mobile e-sports
Author: Jakub Karczewski. Title: Elympics - Detecting doping in mobile e-sports. Plenary -...
CoG 2021
The Social Responsibility of AI
Author: Michael Cook. Title: The Social Responsibility of AI. Plenary - Vision - IEEE Conference...
CoG 2021
Matchmaking: why good is not good enough?
Author: Michał Dąbrowski. Title: Matchmaking: why good is not good enough? Plenary - Sponsored...
CoG 2021
Procedural Content Generation: Better Benchmarks for...
Author: Mathias Müller-Brockhausen, Mike Preuss and Aske Plaat. Title: Procedural Content...
CoG 2021
Games and Artificial Life
Author: Lana Sinapayen. Title: Games and Artificial Life. Plenary - Keynote - IEEE Conference on...
CoG 2021
AI Transformation at Playtika
Author: Assaf Asbag. Title: AI Transformation at Playtika. Plenary - Sponsored Talk - IEEE...
CoG 2021
Statistical Modelling of Level Difficulty in Puzzle Games
Author: Jeppe Theiss Kristensen, Arturo Valdivia and Paolo Burelli. Title: Statistical Modelling...
CoG 2021
Predicting Beliefs from NPC Dialogues
Author: Jason Bowey, Julian Frommel, Brandon Piller and Regan Manryk. Title: Predicting Beliefs...
CoG 2021
Economic Indicators for Decision-Making in Operating...
Author: Átila Moreira, Francisco Ramos, Flávia Barros and Geber Ramalho. Title: Economic...
CoG 2021
Emotion Recognition from 3D Motion Capture Data using...
Haris Zacharatos, Christos Gatzoulis, Panayiotis Charalambous and Yiorgos Chrysanthou. Emotion...
CoG 2021
Game Dynamics Preferences Are Connected with Experiences...
Author: Suvi K. Holm and Johanna K. Kaakinen. Title: Game Dynamics Preferences Are Connected with...
CoG 2021
Comparing the Structures and Characteristics of Different...
Author: Enrica Loria, Alessia Antelmi and Johanna Pirker. Title: Comparing the Structures and...
CoG 2021
Automatically detecting player roles in Among Us.
Author: Harro Tuin and Martin Rooijackers. Title: Automatically detecting player roles in Among...
CoG 2021
Mad Mixologist: Exploring How Object Placement in...
Author: Katelyn Grasse, Marjorie Cuerdo and Edward Melcer. Title: Mad Mixologist: Exploring How...
CoG 2021
Towards General Models of Player Experience: A Study...
Author: David Melhart, Antonios Liapis and Georgios N. Yannakakis. Title: Towards General Models...
CoG 2021
The Relationship between Personality, Game Motive, and...
Author: Lucy Wang. Title: The Relationship between Personality, Game Motive, and Game Genre...
CoG 2021
Psychometric Mapping of Audio Features to Perceived...
Author: Mattia Colombo, Alan Dolhasz, Jason Hockman and Carlo Harvey. Title: Psychometric Mapping...
CoG 2021
Variance Decompositions for Extensive-Form Games
Author: Alex Cloud and Eric Laber. Title: Variance Decompositions for Extensive-Form Games....
CoG 2021
What Are You Looking At? Team Fight Prediction Through...
Author: Marko Tot et al. Title: What Are You Looking At? Team Fight Prediction Through Player...
CoG 2021
Feature Analysis to League of Legends Victory Prediction...
Author: Lincoln Costa, Rafael Mantovani, Francisco Souza and Geraldo Xexéo. Title: Feature...
CoG 2021
Predicting Player Churn with Echo State Networks
Author: Rafet Sifa. Title: Predicting Player Churn with Echo State Networks. Analytics and Player...
CoG 2021
StABLE: Analyzing Player Movement Similarity Using Text...
Author: Luana Fragoso and Kevin Stanley. Title: StABLE: Analyzing Player Movement Similarity...
CoG 2021
Validating the plot of Interactive Narrative games
Author: Carolina Veloso and Rui Prada. Title: Validating the plot of Interactive Narrative games....
CoG 2021
Evaluating Team Skill Aggregation in Online Competitive...
Author: Arman Dehpanah, Muheeb Faizan Ghori, Jonathan Gemmell and Bamshad Mobasher. Title:...
CoG 2021
Multiplayer Modeling via Multi-Armed Bandits
Author: Robert Gray, Jichen Zhu and Santiago Ontañón. Title: Multiplayer Modeling via Multi-Armed...
CoG 2021
An Online System for Player-vs-Level Matchmaking in Human...
Author: Anurag Sarkar and Seth Cooper. Title: An Online System for Player-vs-Level Matchmaking in...
CoG 2021
Improving Playtesting Coverage via Curiosity Driven...
Author: Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar and Linus Gisslen. Title: Improving...
CoG 2021
Analysing simplified Geister using DREAM
Author: Lucien Troillet and Kiminori Matsuzaki. Title: Analysing simplified Geister using DREAM....
CoG 2021
Planning in the midst of chaos: how a stochastic Blood...
Author: Jérémie Humeau, Alexis Lebis, Mathieu Vermeulen and Guillaume Lozenguez. Title: Planning...
CoG 2021
Story Improvisation in Tabletop Roleplaying Games:...
Author: Devi Acharya, Michael Mateas and Noah Wardrip-Fruin. Title: Story Improvisation in...
CoG 2021
Karelian Language and Culture: a Qualitative User Study...
Author: Leena Arhippainen and Paula Alavesa. Title: Karelian Language and Culture: a Qualitative...
CoG 2021
Heuristic Evaluation of a Mobile Game Developed to Help...
Author: Sami Pohjolainen et al. Title: Heuristic Evaluation of a Mobile Game Developed to Help...
CoG 2021
Physically Active Games for the Cognitive Activation of...
Author: Daniel Cermak-Sassenrath. Title: Physically Active Games for the Cognitive Activation of...
CoG 2021
Vintage CryptoKitties and the Quest for Authenticity
Author: Alesha Serada. Title: Vintage CryptoKitties and the Quest for Authenticity. Game Studies...
CoG 2021
I Never Imagined That I Would Work In The Digital Game...
Author: Luciana Lima, Camila Pinto, Patrícia Gouveia and Pedro Cardoso. Title: I Never Imagined...
CoG 2021
The Purposes and Meanings of Video Game Bathrooms
Author: David Antognoli and Joshua Fisher. Title: The Purposes and Meanings of Video Game...
CoG 2021
Designing and Comparing Time Rewind Mechanics in 2D...
Author: Yutong Shi. Title: Designing and Comparing Time Rewind Mechanics in 2D Interactive Game....
CoG 2021
An Exploration into “Perceived Sense of Challenge” in...
Author: Shikhar Juyal Title: An Exploration into “Perceived Sense of Challenge” in Level Design...
CoG 2021
Soundoku: A sound puzzle game
Author: Aline Hufschmitt, Adrien Dombrowsky and Adam Sporka Title: Soundoku: A sound puzzle game...
CoG 2021
Stereotypes as Design Patterns for Serious Games to...
Author: René Gökmen et al. Title: Stereotypes as Design Patterns for Serious Games to Enhance...
CoG 2021
Measuring Difficulty of Novel Clockwork Puzzle Using...
Author: Connor Gregor Title: Measuring Difficulty of Novel Clockwork Puzzle Using Evolutionary...
CoG 2021
An Exploration of Feedback Loops in Friendship Games
Author: Gabriel Henriksen Gaspar and Henrik Schoenau-Fog. Title: An Exploration of Feedback Loops...
CoG 2021
Trust-ya: design of a multiplayer game for the study of...
Author: Jerry Huang, Joshua Jung, Neil Budnarain, Benn McGregor and Jesse Hoey. Title: Trust-ya:...
CoG 2021
Mechanics or Mechanisms: defining differences in analog...
Author: Micael Sousa, Nelson Zagalo and Ana Patrícia Oliveira. Title: Mechanics or Mechanisms:...
CoG 2021
Major Developments in Tabletop Game Design
Author: Freddy Reiber. Title: Major Developments in Tabletop Game Design. Game Design Track -...
CoG 2021
Fairer Chess: A Reversal of Two Opening Moves in Chess...
Author: Steven Brams and Mehmet Ismail. Title: Fairer Chess: A Reversal of Two Opening Moves in...
CoG 2021
Effect of Input-output Randomness on Gameplay...
Author: Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma and Nilufar Baghaei. Title:...
CoG 2021
Vision-based beatmap extraction in rhythm game toward...
Author: Yeonghun Kim and Sunghee Choi Title: Vision-based beatmap extraction in rhythm game...
CoG 2021
Toward Automated Game Balance: A Systematic Engineering...
Author: Daniel DeLaurentis et al. Title: Toward Automated Game Balance: A Systematic Engineering...
CoG 2021
Heuristic Sampling for Fast Plausible Playouts
Author: Cameron Browne and Fabio Barbero. Title: Heuristic Sampling for Fast Plausible Playouts....
CoG 2021
Fast Game Content Adaptation Through Bayesian-based...
Author: Miguel González-Duque, Rasmus Berg Palm and Sebastian Risi. Title: Fast Game Content...
CoG 2021
Experience-Driven PCG via Reinforcement Learning: A Super...
Author: Tianye Shu, Jialin Liu and Georgios N. Yannakakis. Title: Experience-Driven PCG via...
CoG 2021
Lode Encoder: AI-constrained co-creativity
Author: Debosmita Bhaumik, Ahmed Khalifa and Julian Togelius. Title: Lode Encoder: AI-constrained...
CoG 2021
Adversarial Behaviour Debugging in a Two Button Fighting...
Author: Nathan John-McDougall and Jeremy Gow. Title: Adversarial Behaviour Debugging in a Two...
CoG 2021
Deceptive Level Generation for Angry Birds
Author: Chathura Gamage, Matthew Stephenson, Vimukthini Pinto and Jochen Renz. Title: Deceptive...
CoG 2021
Keiki: Towards Realistic Danmaku Generation via...
Author: Ziqi Wang, Jialin Liu and Georgios N. Yannakakis. Title: Keiki: Towards Realistic Danmaku...
CoG 2021
The Hero's Dilemma: Survival Advantages of Intention...
Author: Amani Maina-Kilaas, George Montañez, Cynthia Hom, Kevin Ginta and Cindy Lay. Title: The...
CoG 2021
Finding an Equilibrium in the Traveler’s Dilemma with...
Author: Jesse Roberts. Title: Finding an Equilibrium in the Traveler’s Dilemma with Fuzzy Weak...
CoG 2021
Representational Sensitivity for Divide the Dollar...
Author: Daniel Ashlock and Andrew Dong. Title: Representational Sensitivity for Divide the Dollar...
CoG 2021
Team Counter-Selection Games
Author: Dawson Crane, Zachary Holmes, Taylor Kosiara, Michael Nickels and Matthew Spradling....
CoG 2021
Novelty Generation Framework for AI Agents in Angry Birds...
Author: Chathura Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang and Jochen...
CoG 2021
Learning Controllable Content Generators
Author: Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager and Julian Togelius. Title:...
CoG 2021
Grail framework – a paradigm shift in implementation of...
Author: Piotr Biczyk and Maciej Świechowski. Title: Grail framework – a paradigm shift in...
CoG 2021
A Genre-Specific Game Description Language for Game Boy RPGs
Author: Tamara Duplantis, Isaac Karth, Max Kreminski, Adam M. Smith and Michael Mateas. Title: A...
CoG 2021
Learning to Generate Levels From Nothing
Author: Philip Bontrager and Julian Togelius. Title: Learning to Generate Levels From Nothing....
CoG 2021
Dungeon and Platformer Level Generation and Blending...
Author: Anurag Sarkar and Seth Cooper. Title: Dungeon and Platformer Level Generation and...
CoG 2021
How the Players Get Their Spots: A Study of Playstyle...
Author: Milan Jaćević. Title: How the Players Get Their Spots: A Study of Playstyle Emergence in...
CoG 2021
Playing through Microaggressions on a College Campus with...
Authors: Shengyao Xiao, Xiaoyu Cui, Yuanqin Fan, Boyuan Lu, Haiyun Wu, Michael Christel, Shirley...
CoG 2021
Content generation: a journey from AI research to...
Author: Sahar Asadi Title: Content generation: a journey from AI research to content product...
CoG 2021
World-GAN: a Generative Model for Minecraft Worlds
Authors: Maren Awiszus, Frederik Schubert and Bodo Rosenhahn Title: World-GAN: a Generative Model...
CoG 2021
Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim...
Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim Bergdahl and Konrad Tollmar Adversarial...
CoG 2021
Knowledge-Based Paranoia Search in Skat
IEEE Conference on Games 2021 AI for Playing Games Author: Stefan Edelkamp Title: Knowledge-Based...
CoG 2021
Generalising Discrete Action Spaces with Conditional...
IEEE Conference on Games 2021 AI for Playing Games Author: Christopher Bamford and Alvaro Ovalle...
CoG 2021
Fingerprinting Tabletop Games
IEEE Conference on Games 2021 AI for Playing Games Author: James Goodman, Simon Lucas and Diego...
CoG 2021
Boosting Exploration of Low-Dimensional Game Spaces with...
IEEE Conference on Games 2021 AI for Playing Games Author: Kenneth Chang and Adam M. Smith Title:...
CoG 2021
Predicting Human Card Selection in Magic: The Gathering...
IEEE Conference on Games 2021 AI for Playing Games Author: Timo Bertram, Johannes Fürnkranz and...
CoG 2021
Contrastive Learning of Generalized Game Representations
IEEE Conference on Games 2021 AI for Playing Games Author: Chintan Trivedi, Antonios Liapis and...
CoG 2021
General Game Heuristic Prediction Based on Ludeme...
IEEE Conference on Games 2021 AI for Playing Games Author: Matthew Stephenson, Dennis J. N. J....
CoG 2021
Learning to Both Act and Observe: An Approach to Partial...
IEEE Conference on Games 2021 AI for Playing Games Author: Elizabeth Gilmour, Noah Plotkin and...
CoG 2021
Playout Optimization
IEEE Conference on Games 2021 AI for Playing Games Author: Lilian Buzer and Tristan Cazenave...
CoG 2021
Optimizing αμ
IEEE Conference on Games 2021 AI for Playing Games Author: Tristan Cazenave, Swann Legras and...
CoG 2021
Fast Synthesis of Algebraic Heuristic Functions for...
IEEE Conference on Games 2021 AI for Playing Games Author: Vadim Bulitko, Sergio Poo Hernandez...
CoG 2021
A New Challenge: Approaching Tetris Link with AI
IEEE Conference on Games 2021 AI for Playing Games Author: Matthias Müller-Brockhausen, Mike...
CoG 2021
Improving Model and Search for Computer Go
IEEE Conference on Games 2021 AI for Playing Games Author: Tristan Cazenave Title: Improving...
CoG 2021
Automatic Goal Discovery in Subgoal Monte Carlo Tree Search
IEEE Conference on Games 2021 AI for Playing Games Author: IEEE Conference on Games 2021 AI for...
CoG 2021
Real time Stress Detection Model and Voice Analysis: An...
IEEE Conference on Games 2021 AI for Playing Games Author: Arushi Arushi, Roberto Dillon and Ai...
CoG 2021
Generalization of Agent Behavior through Explicit...
IEEE Conference on Games 2021 AI for Playing Games Author: Cem Tutum, Suhaib Abdulquddos and...
CoG 2021
Evaluating a Plan Recognition Agent for the Game...
IEEE Conference on Games 2021 AI for Playing Games Author: Pablo Sauma-Chacón and Markus Eger...
CoG 2021
GomokuNet: A Novel UNet-style Network for Gomoku Zero...
IEEE Conference on Games 2021 AI for Playing Games Author: Yifan Gao, Lezhou Wu and Haoyue Li...
CoG 2021
Agents that Listen: High-Throughput Reinforcement...
IEEE Conference on Games 2021 AI for Playing Games Author: Karkala Hegde, Anssi Kanervisto and...
CoG 2021
Skeleton-based multi-agent opponent search
IEEE Conference on Games 2021 AI for Playing Games Author: Wael Al Enezi and Clark Verbrugge...
CoG 2021
Hierarchical Advantage for Reinforcement Learning in...
IEEE Conference on Games 2021 AI for Playing Games Author: Zhejie Hu and Tomoyuki Kaneko Title:...
CoG 2021
Proximal Policy Optimization with Elo-based Opponent...
IEEE Conference on Games 2021 AI for Playing Games Author: Rongqin Liang et al. Title: Proximal...
CoG 2021
Multi-Objective Optimization and DecisionMaking in...
IEEE Conference on Games 2021 AI for Playing Games Author: Alexander Dockhorn et al Title:...
CoG 2021
Extending the Goal Oriented Action Planner: Use Case in...
IEEE Conference on Games 2021 AI for Playing Games Author: Gautier Boeda Title: Extending the...
CoG 2021
Towards an AI playing Touhou from pixels: a dataset for...
IEEE Conference on Games 2021 AI for Playing Games Author: Dario Ostuni and Ettore Tancredi...
CoG 2021
Training a Reinforcement Learning Agent based on XCS in...
IEEE Conference on Games 2021 AI for Playing Games Author: Johannes Büttner and Sebastian von...
CoG 2021
Capacity-Limited Decentralized Actor-Critic for...
IEEE Conference on Games 2021 AI for Playing Games Author: Tyler Malloy et al. Title:...
CoG 2021
MAP-Elites to Generate a Team of Agents that Elicits...
IEEE Conference on Games 2021 AI for Playing Games Author: Cristina Guerrero-Romero and Diego...
CoG 2021
Distilling Reinforcement Learning Tricks for Video Games
IEEE Conference on Games 2021 AI for Playing Games Author: Anssi Kanervisto, Christian Scheller,...
CoG 2021
MAIDRL: Semi-centralized Multi-Agent Reinforcement...
IEEE Conference on Games 2021 AI for Playing Games Author: Anthony Harris and Siming Liu Title:...
CoG 2021
Evolving Romanian Crossword Puzzles with Deep Learning...
IEEE Conference on Games 2021 AI for Playing Games Author: Vadim Bulitko and Adi Botea Title:...
CoG 2021
Policy Fusion for Adaptive and Customizable...
IEEE Conference on Games 2021 AI for Playing Games Author: Alessandro Sestini, Andrew David...
CoG 2021
Estimates for the Branching Factors of Atari Games
IEEE Conference on Games 2021 AI for Playing Games Author: Mark J. Nelson Title: Estimates for...
CoG 2021
Demonstration-Efficient Inverse Reinforcement Learning...
IEEE Conference on Games 2021 AI for Playing Games Author: Alessandro Sestini, Andrew David...
CoG 2021
Sneak-Attacks in StarCraft using Influence Maps with...
IEEE Conference on Games 2021 AI for Playing Games Author: Lucas Critch and David Churchill...
CoG 2021
Identifying Playstyles in Games with NEAT and Clustering
IEEE Conference on Games 2021 AI for Playing Games Author: Yu Iwasaki and Koji Hasebe Title:...
CoG 2021
Distance-Based Mapping for General Game Playing
IEEE Conference on Games 2021 AI for Playing Games Author: Joshua Jung and Jesse Hoey Title:...
CoG 2021
Honey, I Shrunk The Actor: A Case Study on Preserving...
IEEE Conference on Games 2021 AI for Playing Games Author: Siddharth Mysore, Bassel El Mabsout,...
CoG 2021
Distance-Based Mapping for General Game Playing
IEEE Conference on Games 2021 AI for Playing Games Author: Joshua Jung and Jesse Hoey Title:...
CoG 2021
Honey, I Shrunk The Actor: A Case Study on Preserving...
IEEE Conference on Games 2021 AI for Playing Games Author: Siddharth Mysore, Bassel El Mabsout,...
CoG 2021
Towards solving the 7-in-a-row game
IEEE Conference on Games 2021 AI for Playing Games Author: Domonkos Czifra, Endre Csóka, Zsolt...
CoG 2021
Configurable Agent With Reward As Input: A Play-Style...
IEEE Conference on Games 2021 AI for Playing Games Author: Pierre Le Pelletier de Woillemont,...
CoG 2021
Video Games as a Testbed for Open-Ended Phenomena
IEEE Conference on Games 2021 AI for Playing Games Author: Sam Earle, Julian Togelius and Lisa...
CoG 2021
Generating Diverse and Competitive PlayStyles for...
IEEE Conference on Games 2021 AI for Playing Games Author: Diego Perez Liebana, Cristina...
CoG 2021
Monte Carlo Tree Search With Reversibility Compression
IEEE Conference on Games 2021 AI for Playing Games Author: Michael Cook Title: Monte Carlo Tree...
CoG 2021
Learning on a Budget via Teacher Imitation
IEEE Conference on Games 2021 AI for Playing Games Author: Ercument Ilhan, Jeremy Gow and Diego...
CoG 2021
Playing Geister by Estimating Hidden Information with...
IEEE Conference on Games 2021 AI for Playing Games Author: Keisuke Tomoda and Koji Hasebe Title:...
CoG 2021
Gym-μRTS: Toward Affordable Deep Reinforcement Learning...
IEEE Conference on Games 2021 AI for Playing Games Author: Shengyi Huang, Santiago Ontañón,...
CoG 2021
Searching for Explainable Solutions in Sudoku
IEEE Conference on Games 2021 AI for Playing Games Author: Yngvi Bjornsson, Sigurdur Helgason and...
CoG 2021
Contextual Combinatorial Bandits in RealTime Strategy Game
IEEE Conference on Games 2021 AI for Playing Games Author: Zuozhi Yang and Santiago Ontañón...
CoG 2021
Real-Time Model Predictive Control for Shot Aiming in a...
IEEE Conference on Games 2021 AI for Playing Games Author: Zachariah Fuchs, Pavan Saranguhewa and...
CoG 2021
Inventory Managament with Attention-based Meta Actions
IEEE Conference on Games 2021 AI for Playing Games Author: Keisuke Izumiya and Edgar Simo-Serra...
CoG 2021
AI solutions for drafting in Magic: the Gathering
IEEE Conference on Games 2021 AI for Playing Games Author: Henry Ward, Daniel Brooks, Dan Troha,...
CoG 2021
Exploring Q-Learning for Adaptive Difficulty in a...
IEEE Conference on Games 2021 Applications of Games Author: Sofia Eleni Spatharioti, Sara Wylie...
CoG 2021
Leveraging Video Games to Improve ITSolutions for Remote...
IEEE Conference on Games 2021 Applications of Games Author: Julia von Thienen, Kim-Pascal...
CoG 2021
A financial game with opportunities for fraud
IEEE Conference on Games 2021 Applications of Games Author: Julian Tritscher, Anna Krause, Daniel...
CoG 2021
The Guardians: Designing a Game for Longterm Engagement...
IEEE Conference on Games 2021 Applications of Games Author: Craig Ferguson, Robert Lewis, Chelsey...
CoG 2021
Playing with the Sun: A Virtual Physics Experience for...
IEEE Conference on Games 2021 Applications of Games Author: Helena Lennholm and Eike Falk...
CoG 2021
Make your programs compete and watch them play in the...
IEEE Conference on Games 2021 Applications of Games Author: Dario Ostuni, Edoardo Morassutto and...
CoG 2021
"I Packed My Bag and in It I Put...": A Taxonomy of...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Sebastian Cmentowski, Andrey...
CoG 2021
"I Packed My Bag and in It I Put...": A Taxonomy of...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Sebastian Cmentowski, Andrey...
CoG 2021
Applying diegetic cues to an interactive virtual reality...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Thomas Beck and Sylvia Rothe...
CoG 2021
Designing VR Games with Gaze Control for Directing...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Linda Graf, Leslie Scholemann...
CoG 2021
A Novel Lip Synchronization Approach for Games and...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Jan Krejsa and Fotis...
CoG 2021
Exergaming: The Impact of Virtual Reality on Cognitive...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Felix Born, Linda Graf and...
CoG 2021
Near-contact Person-to-3D Character Dance Training:...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Salva Kirakosian, Grigoris...
CoG 2021
Effects of Task Type and Wall Appearance on Collision...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Sebastian Cmentowski and Jens...
CoG 2021
Do 3D Visual Illusions Work for Games and Virtual...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Filip Škola, Roman Gluszny...
CoG 2021
A Future-Oriented Cache Management for Mobile Games
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Yue Hu, Meng Wang, Yingfeng...
CoG 2021
Comparative Evaluation of the EEG Performance Metrics...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Pratheep Kumar Paranthaman,...
CoG 2021
Evaluating Performance and Gameplay of Virtual Reality...
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Diego Monteiro, Hao Chen,...
CoG 2021
Game-Ready Inventory Systems for Virtual Reality
IEEE Conference on Games 2021 Virtual and Augmented Reality Author: Marc Mußmann, Samuel Truman...
CoG 2021
Analysing simplified Geister using DREAM
IEEE Conference on Games 2021 Game Studies and Narrative Author: Lucien Troillet and Kiminori...
CoG 2021
Planning in the midst of chaos: how a stochastic Blood...
IEEE Conference on Games 2021 Game Studies and Narrative Author: Jérémie Humeau, Alexis Lebis,...
CoG 2021
Story Improvisation in Tabletop Roleplaying Games:...
IEEE Conference on Games 2021 Game Studies and Narrative Author: Devi Acharya, Michael Mateas and...
CoG 2021
Karelian Language and Culture: a Qualitative User Study...
IEEE Conference on Games 2021 Game Studies Author: Leena Arhippainen and Paula Alavesa Title:...
CoG 2021
Heuristic Evaluation of a Mobile Game Developed to Help...
IEEE Conference on Games 2021 Game Studies Author: Sami Pohjolainen et al. Title: Heuristic...
CoG 2021
Physically Active Games for the Cognitive Activation of...
IEEE Conference on Games 2021 Game Studies Author: Daniel Cermak-Sassenrath Title: Physically...
CoG 2021
Vintage CryptoKitties and the Quest for Authenticity
IEEE Conference on Games 2021 Game Studies Author: Alesha Serada Title: Vintage CryptoKitties and...
CoG 2021
I Never Imagined That I Would Work In The Digital Game...
IEEE Conference on Games 2021 Game Studies Author: Luciana Lima, Camila Pinto, Patrícia Gouveia...
CoG 2021
The Purposes and Meanings of Video Game Bathrooms
IEEE Conference on Games 2021 Game Studies Author: David Antognoli and Joshua Fisher Title: The...
CoG 2021
Designing Game Feel. A Survey.
IEEE Conference on Games 2021 Transactions on Games and Abstracts Author: Martin Pichlmair and...
CoG 2021
Interactive Constrained MAP-Elites: Analysis and...
IEEE Conference on Games 2021 Transactions on Games and Abstracts Author: Jose Font, Alberto...
CoG 2021
Loot boxes in China: Sub-optimal compliance with...
IEEE Conference on Games 2021 Transactions on Games and Abstracts Author: Leon Y Xiao, Laura L....
CoG 2021
How can you save the world? Empowering sustainable diet...
IEEE Conference on Games 2021 Applications of Games Author: Dennis Böhm, Bob Dorland, Rico H....
CoG 2021
Chess fortresses, a causal test for state of the art...
IEEE Conference on Games 2021 Competition Author: Hedinn Steingrimsson Title: Chess fortresses, a...
CoG 2021
VGC AI Competition - A New Model of Meta-Game Balance AI...
IEEE Conference on Games 2021 Competition Author: Simão Reis, Luis Paulo Reis and Nuno Lau...
CoG 2021
Game State and Action Abstracting Monte Carlo Tree...
IEEE Conference on Games 2021 Competition Author: Alexander Dockhorn, Jorge Hurtado-Grueso,...
CoG 2021
Interpretable Utility-based Models Applied to the...
IEEE Conference on Games 2021 Competition Author: Tianyu Chen, Florian Richoux, Javier Torres...
CoG 2021
Carle’s Game: An Open-Ended Challenge in Exploratory...
IEEE Conference on Games 2021 Competition Author: Q. Tyrell Davis Title: Carle’s Game: An...
CoG 2021
KeepStep: Interactive Projection-mapping Based Exergames...
IEEE Conference on Games 2021 Demonstration Author: Zahra Amiri, Yoones Sekhavat and Sakineh...
CoG 2021
AI Charades: Language Models as Interactive Game...
IEEE Conference on Games 2021 Demonstration Author: Kevin Frans Title: AI Charades: Language...
CoG 2021
3D Brawler Game Using a Hybrid Planning Approach
IEEE Conference on Games 2021 Demonstration Author: Maël Ahmad Addoum, Maxime Rouffet and Eric...
CoG 2021
Khaldun: GOAP for both Procedural Level generation and...
IEEE Conference on Games 2021 Demonstration Author: Maël Ahmad Addoum, Jannah Mekhaemar, Maxime...
CoG 2021
Marketing Failure
IEEE Conference on Games 2021 Plenary - Keynote Author: Victoria Tran Title: Marketing Failure
CoG 2021
General Board Game Concept
IEEE Conference on Games 2021 Plenary - Vision Author: Matthew Stephenson, Dennis J. N. J....
CoG 2021
Technical Challenges in Watch Dogs: Legion
IEEE Conference on Games 2021 Plenary - Keynote Author: Matt Delbosc Title: Technical...