Tagged with ai
CoG 2021
Skeleton-based multi-agent opponent search
IEEE Conference on Games 2021 AI for Playing Games Author: Wael Al Enezi and Clark Verbrugge...
CoG 2021
Hierarchical Advantage for Reinforcement...
IEEE Conference on Games 2021 AI for Playing Games Author: Zhejie Hu and Tomoyuki Kaneko Title:...
CoG 2021
Proximal Policy Optimization with Elo-based...
IEEE Conference on Games 2021 AI for Playing Games Author: Rongqin Liang et al. Title: Proximal...
CoG 2021
Multi-Objective Optimization and DecisionMaking...
IEEE Conference on Games 2021 AI for Playing Games Author: Alexander Dockhorn et al Title:...
CoG 2021
Extending the Goal Oriented Action Planner:...
IEEE Conference on Games 2021 AI for Playing Games Author: Gautier Boeda Title: Extending the...
CoG 2021
Towards an AI playing Touhou from pixels: a...
IEEE Conference on Games 2021 AI for Playing Games Author: Dario Ostuni and Ettore Tancredi...
CoG 2021
Training a Reinforcement Learning Agent based...
IEEE Conference on Games 2021 AI for Playing Games Author: Johannes Büttner and Sebastian von...
CoG 2021
Capacity-Limited Decentralized Actor-Critic...
IEEE Conference on Games 2021 AI for Playing Games Author: Tyler Malloy et al. Title:...
CoG 2021
MAP-Elites to Generate a Team of Agents that...
IEEE Conference on Games 2021 AI for Playing Games Author: Cristina Guerrero-Romero and Diego...