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        <itunes:subtitle>Stay up to date with all the things that are happening at IT University of Copenhagen. This podcast will serve you various videos and audios with accounts from scientists and actual students at IT University, and give you a glimpse into their...</itunes:subtitle>
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            <title>Towards a multi-agent non-player character road network: a Reinforcement...</title>
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            <description>&lt;p&gt;Author: Stela Makri and Panayiotis Charalambous.&lt;br /&gt;
Title: Towards a multi-agent non-player character road network: a Reinforcement Learning approach.&lt;br /&gt;
AI for Novel Interaction Track - Short Paper (10 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71689024/towards-a-multi-agent-non-player"&gt;&lt;img src="http://video.itu.dk/64968580/71689024/f5c083d600f79e154116b0cec8cfcd3c/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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Title: Towards a multi-agent non-player character road network: a Reinforcement Learning approach.
AI for Novel Interaction Track - Short Paper (10 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Stela Makri and Panayiotis Charalambous.
Title: Towards a multi-agent non-player character road network: a Reinforcement Learning approach.
AI for Novel Interaction Track - Short Paper (10 min) - IEEE Conference on Games 2021</itunes:subtitle>
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            <description>&lt;p&gt;Author: Mathias Müller-Brockhausen, Mike Preuss and Aske Plaat.&lt;br /&gt;
Title: Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning.&lt;br /&gt;
Plenary - Vision - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71765632/procedural-content-generation"&gt;&lt;img src="http://video.itu.dk/64968570/71765632/151693ac54e83fc330acc7a3134183f7/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 15:25:35 GMT</pubDate>
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            <itunes:summary>Author: Mathias Müller-Brockhausen, Mike Preuss and Aske Plaat.
Title: Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning.
Plenary - Vision - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Mathias Müller-Brockhausen, Mike Preuss and Aske Plaat.
Title: Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning.
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            <media:description type="html">&lt;p&gt;Author: Mathias Müller-Brockhausen, Mike Preuss and Aske Plaat.&lt;br /&gt;
Title: Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning.&lt;br /&gt;
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            <description>&lt;p&gt;Author: Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar and Linus Gisslen.&lt;br /&gt;
Title: Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents.&lt;br /&gt;
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            <itunes:summary>Author: Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar and Linus Gisslen.
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Analytics and Player Psychology Track - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar and Linus Gisslen.
Title: Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents.
Analytics and Player Psychology Track - Long Paper (20 min) - IEEE Conference on...</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
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            <media:description type="html">&lt;p&gt;Author: Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar and Linus Gisslen.&lt;br /&gt;
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            <title>Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study</title>
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            <itunes:summary>Author: Tianye Shu, Jialin Liu and Georgios N. Yannakakis.
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Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:subtitle>
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            <media:description type="html">&lt;p&gt;Author: Tianye Shu, Jialin Liu and Georgios N. Yannakakis.&lt;br /&gt;
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