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Game Studies and Narrative&lt;br /&gt;
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Game Studies and Narrative
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Game Studies and Narrative
Author: Lucien Troillet and Kiminori Matsuzaki
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Game Studies and Narrative&lt;br /&gt;
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Game Studies and Narrative&lt;br /&gt;
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Vermeulen and Guillaume Lozenguez.&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
Game Studies and Narrative
Author: Jérémie Humeau, Alexis Lebis, Mathieu
Vermeulen and Guillaume Lozenguez.
Title: Planning in the midst of chaos: how a
stochastic Blood Bowl model can help to
identify key planning features.</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
Game Studies and Narrative
Author: Jérémie Humeau, Alexis Lebis, Mathieu
Vermeulen and Guillaume Lozenguez.
Title: Planning in the midst of chaos: how a
stochastic Blood Bowl model can help to
identify key planning...</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies and Narrative&lt;br /&gt;
Author: Jérémie Humeau, Alexis Lebis, Mathieu&lt;br /&gt;
Vermeulen and Guillaume Lozenguez.&lt;br /&gt;
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stochastic Blood Bowl model can help to&lt;br /&gt;
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Game Studies and Narrative&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
Game Studies and Narrative
Author: Devi Acharya, Michael Mateas and Noah
Wardrip-Fruin.
Title: Story Improvisation in Tabletop Roleplaying
Games: Towards a Computational Assistant
for Game Masters</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
Game Studies and Narrative
Author: Devi Acharya, Michael Mateas and Noah
Wardrip-Fruin.
Title: Story Improvisation in Tabletop Roleplaying
Games: Towards a Computational Assistant
for Game Masters</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies and Narrative&lt;br /&gt;
Author: Devi Acharya, Michael Mateas and Noah&lt;br /&gt;
Wardrip-Fruin.&lt;br /&gt;
Title: Story Improvisation in Tabletop Roleplaying&lt;br /&gt;
Games: Towards a Computational Assistant&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies&lt;br /&gt;
Author: Leena Arhippainen and Paula Alavesa&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
Game Studies
Author: Leena Arhippainen and Paula Alavesa
Title: Karelian Language and Culture: a Qualitative
User Study of Mobile and Web Games.</itunes:summary>
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Game Studies
Author: Leena Arhippainen and Paula Alavesa
Title: Karelian Language and Culture: a Qualitative
User Study of Mobile and Web Games.</itunes:subtitle>
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies&lt;br /&gt;
Author: Leena Arhippainen and Paula Alavesa&lt;br /&gt;
Title: Karelian Language and Culture: a Qualitative&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies&lt;br /&gt;
Author: Sami Pohjolainen et al.&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
Game Studies
Author: Sami Pohjolainen et al.
Title: Heuristic Evaluation of a Mobile Game
Developed to Help Battle the Pandemic</itunes:summary>
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Game Studies
Author: Sami Pohjolainen et al.
Title: Heuristic Evaluation of a Mobile Game
Developed to Help Battle the Pandemic</itunes:subtitle>
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies&lt;br /&gt;
Author: Sami Pohjolainen et al.&lt;br /&gt;
Title: Heuristic Evaluation of a Mobile Game&lt;br /&gt;
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            <title>Physically Active Games for the Cognitive  Activation of Students</title>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies&lt;br /&gt;
Author: Daniel Cermak-Sassenrath&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 12:07:22 GMT</pubDate>
            <media:title>Physically Active Games for the Cognitive  Activation of Students</media:title>
            <itunes:summary>IEEE Conference on Games 2021
Game Studies
Author: Daniel Cermak-Sassenrath
Title: Physically Active Games for the Cognitive
Activation of Students</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
Game Studies
Author: Daniel Cermak-Sassenrath
Title: Physically Active Games for the Cognitive
Activation of Students</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>13:07</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies&lt;br /&gt;
Author: Daniel Cermak-Sassenrath&lt;br /&gt;
Title: Physically Active Games for the Cognitive&lt;br /&gt;
Activation of Students&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784545/physically-active-games-for-the-1"&gt;&lt;img src="http://video.itu.dk/64968566/71784545/6b65ae84df8bb0e1c0fb51c24b732547/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Vintage CryptoKitties and the Quest for  Authenticity</title>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies&lt;br /&gt;
Author: Alesha Serada&lt;br /&gt;
Title: Vintage CryptoKitties and the Quest for&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 12:07:22 GMT</pubDate>
            <media:title>Vintage CryptoKitties and the Quest for  Authenticity</media:title>
            <itunes:summary>IEEE Conference on Games 2021
Game Studies
Author: Alesha Serada
Title: Vintage CryptoKitties and the Quest for
Authenticity</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
Game Studies
Author: Alesha Serada
Title: Vintage CryptoKitties and the Quest for
Authenticity</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>23:32</itunes:duration>
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Game Studies&lt;br /&gt;
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Game Studies&lt;br /&gt;
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Gouveia and Pedro Cardoso&lt;br /&gt;
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I Never Imagined That I Would Work In&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
Game Studies
Author: Luciana Lima, Camila Pinto, Patrícia
Gouveia and Pedro Cardoso
Title:
I Never Imagined That I Would Work In
The Digital Game Industry</itunes:summary>
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Game Studies
Author: Luciana Lima, Camila Pinto, Patrícia
Gouveia and Pedro Cardoso
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I Never Imagined That I Would Work In
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies&lt;br /&gt;
Author: Luciana Lima, Camila Pinto, Patrícia&lt;br /&gt;
Gouveia and Pedro Cardoso&lt;br /&gt;
Title:&lt;br /&gt;
I Never Imagined That I Would Work In&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies&lt;br /&gt;
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            <media:title>The Purposes and Meanings of Video  Game Bathrooms</media:title>
            <itunes:summary>IEEE Conference on Games 2021
Game Studies
Author: David Antognoli and Joshua Fisher
Title: The Purposes and Meanings of Video
Game Bathrooms</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
Game Studies
Author: David Antognoli and Joshua Fisher
Title: The Purposes and Meanings of Video
Game Bathrooms</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
Game Studies&lt;br /&gt;
Author: David Antognoli and Joshua Fisher&lt;br /&gt;
Title: The Purposes and Meanings of Video&lt;br /&gt;
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