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        <itunes:subtitle>Stay up to date with all the things that are happening at IT University of Copenhagen. This podcast will serve you various videos and audios with accounts from scientists and actual students at IT University, and give you a glimpse into their...</itunes:subtitle>
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            <description>&lt;p&gt;&lt;p&gt;Med generativ AI har vi fået en kraftig motor ind i virksomheden eller organisationen, men vi risikerer at miste relationerne på arbejdspladsen. ITU-lektor og forsker, Louise Harder Fischer, giver sit bud på, hvordan AI vil forme vores arbejdsliv i fremtiden.&lt;/p&gt;&lt;p&gt;For mere information:&amp;nbsp;&lt;/p&gt;&lt;p&gt;Theis Duelund Jensen, presseansvarlig, +45 25 55 04 47,&amp;nbsp;&lt;a&gt;thej@itu.dk&lt;/a&gt;&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/98716017/kunstig-intelligens-pa"&gt;&lt;img src="http://video.itu.dk/64968559/98716017/4a4e2460221d17abfb3ca32b6d27f604/standard/download-36-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <title>Tabletop Games Framework for AI –  easier implementation of modern card  and...</title>
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            <media:title>Tabletop Games Framework for AI –  easier implementation of modern card  and...</media:title>
            <itunes:summary>Author: James Goodman, Raluca Gaina.
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Tutorial - IEEE Conference on Games 2021</itunes:summary>
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Title: Tabletop Games Framework for AI –  easier implementation of modern card  and board games
Tutorial - IEEE Conference on Games 2021</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
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            <media:description type="html">&lt;p&gt;Author: James Goodman, Raluca Gaina.&lt;br /&gt;
Title: Tabletop Games Framework for AI –  easier implementation of modern card  and board games&lt;br /&gt;
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            <title>Automatic Goal Discovery in Subgoal Monte Carlo Tree Search</title>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br&gt;
AI for Playing Games&lt;br&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
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Title: Automatic Goal Discovery in Subgoal Monte
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AI for Playing Games
Author: Dominik Jeurissen, Mark Winands, Chiara Sironi and Diego Perez Liebana
Title: Automatic Goal Discovery in Subgoal Monte
Carlo Tree Search</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>07:17</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br&gt;
AI for Playing Games&lt;br&gt;
Author: Dominik Jeurissen, Mark Winands, Chiara Sironi and Diego Perez Liebana&lt;br&gt;
Title: Automatic Goal Discovery in Subgoal Monte&lt;br&gt;
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            <title>The Social Responsibility of AI</title>
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Title: The Social Responsibility of AI.
Plenary - Vision -  IEEE Conference on Games 2021</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
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            <media:description type="html">&lt;p&gt;Author: Michael Cook.&lt;br /&gt;
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            <category>ai</category>
            <category>cog</category>
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            <title>AI Transformation at Playtika</title>
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            <description>&lt;p&gt;Author: Assaf Asbag.&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 15:25:34 GMT</pubDate>
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Plenary - Sponsored Talk -  IEEE Conference on Games 2021</itunes:summary>
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Title: AI Transformation at Playtika.
Plenary - Sponsored Talk -  IEEE Conference on Games 2021</itunes:subtitle>
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            <title>Lode Encoder: AI-constrained co-creativity</title>
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            <pubDate>Wed, 03 Nov 2021 15:22:50 GMT</pubDate>
            <media:title>Lode Encoder: AI-constrained co-creativity</media:title>
            <itunes:summary>Author: Debosmita Bhaumik, Ahmed Khalifa and Julian Togelius.
Title: Lode Encoder: AI-constrained co-creativity.
Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Debosmita Bhaumik, Ahmed Khalifa and Julian Togelius.
Title: Lode Encoder: AI-constrained co-creativity.
Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>19:16</itunes:duration>
            <media:description type="html">&lt;p&gt;Author: Debosmita Bhaumik, Ahmed Khalifa and Julian Togelius.&lt;br /&gt;
Title: Lode Encoder: AI-constrained co-creativity.&lt;br /&gt;
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            <title>Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games</title>
            <link>http://video.itu.dk/photo/71683982/novelty-generation-framework-for-ai</link>
            <description>&lt;p&gt;Author: Chathura Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang and Jochen Renz.&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 15:22:50 GMT</pubDate>
            <media:title>Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games</media:title>
            <itunes:summary>Author: Chathura Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang and Jochen Renz.
Title: Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games.
Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Chathura Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang and Jochen Renz.
Title: Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games.
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            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>18:37</itunes:duration>
            <media:description type="html">&lt;p&gt;Author: Chathura Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang and Jochen Renz.&lt;br /&gt;
Title: Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games.&lt;br /&gt;
Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71683982/novelty-generation-framework-for-ai"&gt;&lt;img src="http://video.itu.dk/64968558/71683982/83c302cee6f1c3477518fc282afc83e1/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>2021</category>
            <category>ai</category>
            <category>cog</category>
            <category>cog2021</category>
            <category>gamage</category>
            <category>novelty</category>
            <category>physics</category>
            <category>pinto</category>
            <category>renz</category>
            <category>stephenson</category>
            <category>xue</category>
            <category>zhang</category>
        </item>
        <item>
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            <description>&lt;p&gt;Author: Piotr Biczyk and Maciej Świechowski.&lt;br /&gt;
Title: Grail framework – a paradigm shift in implementation of advanced AI in games and automated quality control.&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 15:22:50 GMT</pubDate>
            <media:title>Grail framework – a paradigm shift in implementation of advanced AI in games...</media:title>
            <itunes:summary>Author: Piotr Biczyk and Maciej Świechowski.
Title: Grail framework – a paradigm shift in implementation of advanced AI in games and automated quality control.
Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Piotr Biczyk and Maciej Świechowski.
Title: Grail framework – a paradigm shift in implementation of advanced AI in games and automated quality control.
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            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>19:08</itunes:duration>
            <media:description type="html">&lt;p&gt;Author: Piotr Biczyk and Maciej Świechowski.&lt;br /&gt;
Title: Grail framework – a paradigm shift in implementation of advanced AI in games and automated quality control.&lt;br /&gt;
Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71684020/grail-framework-a-paradigm-shift"&gt;&lt;img src="http://video.itu.dk/64968560/71684020/f36001bd6177301daf0996bbbc95c7bc/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>cog2021</category>
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            <category>shift</category>
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        </item>
        <item>
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            <title>Knowledge-Based Paranoia Search in Skat</title>
            <link>http://video.itu.dk/photo/71784042/knowledge-based-paranoia-search-in</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Stefan Edelkamp&lt;br /&gt;
Title: Knowledge-Based Paranoia Search in Skat&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784042/knowledge-based-paranoia-search-in"&gt;&lt;img src="http://video.itu.dk/64968571/71784042/6741fe7403e5799fa2edf921be8fbc4f/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 12:18:27 GMT</pubDate>
            <media:title>Knowledge-Based Paranoia Search in Skat</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Stefan Edelkamp
Title: Knowledge-Based Paranoia Search in Skat</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Stefan Edelkamp
Title: Knowledge-Based Paranoia Search in Skat</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>14:13</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Stefan Edelkamp&lt;br /&gt;
Title: Knowledge-Based Paranoia Search in Skat&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784042/knowledge-based-paranoia-search-in"&gt;&lt;img src="http://video.itu.dk/64968571/71784042/6741fe7403e5799fa2edf921be8fbc4f/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Generalising Discrete Action Spaces with  Conditional Action Trees </title>
            <link>http://video.itu.dk/photo/71784047/generalising-discrete-action-spaces</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Christopher Bamford and Alvaro Ovalle&lt;br /&gt;
Title: Generalising Discrete Action Spaces with  Conditional Action Trees&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784047/generalising-discrete-action-spaces"&gt;&lt;img src="http://video.itu.dk/64968571/71784047/14c547970bf5cf615db9a8bc2a93b0a9/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784047</guid>
            <pubDate>Wed, 03 Nov 2021 12:18:26 GMT</pubDate>
            <media:title>Generalising Discrete Action Spaces with  Conditional Action Trees </media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Christopher Bamford and Alvaro Ovalle
Title: Generalising Discrete Action Spaces with  Conditional Action Trees</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Christopher Bamford and Alvaro Ovalle
Title: Generalising Discrete Action Spaces with  Conditional Action Trees</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>18:40</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Christopher Bamford and Alvaro Ovalle&lt;br /&gt;
Title: Generalising Discrete Action Spaces with  Conditional Action Trees&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784047/generalising-discrete-action-spaces"&gt;&lt;img src="http://video.itu.dk/64968571/71784047/14c547970bf5cf615db9a8bc2a93b0a9/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Fingerprinting Tabletop Games</title>
            <link>http://video.itu.dk/photo/71784049/fingerprinting-tabletop-games</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: James Goodman, Simon Lucas and Diego&lt;br /&gt;
Perez-Liebana&lt;br /&gt;
Title: Fingerprinting Tabletop Games&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784049/fingerprinting-tabletop-games"&gt;&lt;img src="http://video.itu.dk/64968571/71784049/cc0ae1bdf3e5f557a8e2af64c3f2fc9f/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 12:18:26 GMT</pubDate>
            <media:title>Fingerprinting Tabletop Games</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: James Goodman, Simon Lucas and Diego
Perez-Liebana
Title: Fingerprinting Tabletop Games</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: James Goodman, Simon Lucas and Diego
Perez-Liebana
Title: Fingerprinting Tabletop Games</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>08:25</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: James Goodman, Simon Lucas and Diego&lt;br /&gt;
Perez-Liebana&lt;br /&gt;
Title: Fingerprinting Tabletop Games&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784049/fingerprinting-tabletop-games"&gt;&lt;img src="http://video.itu.dk/64968571/71784049/cc0ae1bdf3e5f557a8e2af64c3f2fc9f/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>ai</category>
            <category>cog2021</category>
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            <title>Boosting Exploration of Low-Dimensional  Game Spaces with Stale Human...</title>
            <link>http://video.itu.dk/photo/71784053/boosting-exploration-of</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Kenneth Chang and Adam M. Smith&lt;br /&gt;
Title: Boosting Exploration of Low-Dimensional  Game Spaces with Stale Human  Demonstrations&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784053/boosting-exploration-of"&gt;&lt;img src="http://video.itu.dk/64968575/71784053/503882a3bd37c58dfeaabfae1d5a07e5/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784053</guid>
            <pubDate>Wed, 03 Nov 2021 12:18:26 GMT</pubDate>
            <media:title>Boosting Exploration of Low-Dimensional  Game Spaces with Stale Human...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Kenneth Chang and Adam M. Smith
Title: Boosting Exploration of Low-Dimensional  Game Spaces with Stale Human  Demonstrations</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Kenneth Chang and Adam M. Smith
Title: Boosting Exploration of Low-Dimensional  Game Spaces with Stale Human  Demonstrations</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>09:08</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Kenneth Chang and Adam M. Smith&lt;br /&gt;
Title: Boosting Exploration of Low-Dimensional  Game Spaces with Stale Human  Demonstrations&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784053/boosting-exploration-of"&gt;&lt;img src="http://video.itu.dk/64968575/71784053/503882a3bd37c58dfeaabfae1d5a07e5/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <itunes:image href="http://video.itu.dk/64968575/71784053/503882a3bd37c58dfeaabfae1d5a07e5/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
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            <title>Predicting Human Card Selection in Magic:  The Gathering with Contextual...</title>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Timo Bertram, Johannes Fürnkranz and&lt;br /&gt;
Martin Müller&lt;br /&gt;
Title: Predicting Human Card Selection in Magic:&lt;br /&gt;
The Gathering with Contextual Preference&lt;br /&gt;
Ranking&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784054/predicting-human-card-selection-in"&gt;&lt;img src="http://video.itu.dk/64968570/71784054/3b2d00192a3f85e9da30c8613a3046fa/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784054</guid>
            <pubDate>Wed, 03 Nov 2021 12:18:26 GMT</pubDate>
            <media:title>Predicting Human Card Selection in Magic:  The Gathering with Contextual...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Timo Bertram, Johannes Fürnkranz and
Martin Müller
Title: Predicting Human Card Selection in Magic:
The Gathering with Contextual Preference
Ranking</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Timo Bertram, Johannes Fürnkranz and
Martin Müller
Title: Predicting Human Card Selection in Magic:
The Gathering with Contextual Preference
Ranking</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>15:23</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Timo Bertram, Johannes Fürnkranz and&lt;br /&gt;
Martin Müller&lt;br /&gt;
Title: Predicting Human Card Selection in Magic:&lt;br /&gt;
The Gathering with Contextual Preference&lt;br /&gt;
Ranking&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784054/predicting-human-card-selection-in"&gt;&lt;img src="http://video.itu.dk/64968570/71784054/3b2d00192a3f85e9da30c8613a3046fa/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
            <enclosure url="http://video.itu.dk/64968555/71784059/19eac4d453446638f714ad1235529cac/video_hd/contrastive-learning-of-generalized-video.mp4?source=podcast" type="video/mp4" length="27461348"/>
            <title>Contrastive Learning of Generalized Game  Representations</title>
            <link>http://video.itu.dk/photo/71784059/contrastive-learning-of-generalized</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Chintan Trivedi, Antonios Liapis and Georgios Yannakakis&lt;br /&gt;
Title: Contrastive Learning of Generalized Game&lt;br /&gt;
Representations&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784059/contrastive-learning-of-generalized"&gt;&lt;img src="http://video.itu.dk/64968555/71784059/19eac4d453446638f714ad1235529cac/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784059</guid>
            <pubDate>Wed, 03 Nov 2021 12:18:26 GMT</pubDate>
            <media:title>Contrastive Learning of Generalized Game  Representations</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Chintan Trivedi, Antonios Liapis and Georgios Yannakakis
Title: Contrastive Learning of Generalized Game
Representations</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Chintan Trivedi, Antonios Liapis and Georgios Yannakakis
Title: Contrastive Learning of Generalized Game
Representations</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>16:39</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Chintan Trivedi, Antonios Liapis and Georgios Yannakakis&lt;br /&gt;
Title: Contrastive Learning of Generalized Game&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette and Cameron Browne&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette and Cameron Browne
Title: General Game Heuristic Prediction Based  on Ludeme Descriptions</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette and Cameron Browne
Title: General Game Heuristic Prediction Based  on Ludeme Descriptions</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>07:16</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette and Cameron Browne&lt;br /&gt;
Title: General Game Heuristic Prediction Based  on Ludeme Descriptions&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784064/general-game-heuristic-prediction"&gt;&lt;img src="http://video.itu.dk/64968568/71784064/0ecd8d8d685e79df2e54646ce59c2efa/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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AI for Playing Games&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Elizabeth Gilmour, Noah Plotkin and Leslie Smith
Title: Learning to Both Act and Observe: An Approach to Partial Observability in Games</itunes:summary>
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AI for Playing Games
Author: Elizabeth Gilmour, Noah Plotkin and Leslie Smith
Title: Learning to Both Act and Observe: An Approach to Partial Observability in Games</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Elizabeth Gilmour, Noah Plotkin and Leslie Smith&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Lilian Buzer and Tristan Cazenave&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Lilian Buzer and Tristan Cazenave
Title: Playout Optimization</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Lilian Buzer and Tristan Cazenave
Title: Playout Optimization</itunes:subtitle>
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Lilian Buzer and Tristan Cazenave&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Tristan Cazenave, Swann Legras and&lt;br /&gt;
Véronique Ventos&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Tristan Cazenave, Swann Legras and
Véronique Ventos
Title: Optimizing αμ</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Tristan Cazenave, Swann Legras and
Véronique Ventos
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Tristan Cazenave, Swann Legras and&lt;br /&gt;
Véronique Ventos&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Vadim Bulitko, Sergio Poo Hernandez and&lt;br /&gt;
Levi Lelis&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Vadim Bulitko, Sergio Poo Hernandez and
Levi Lelis
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            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Vadim Bulitko, Sergio Poo Hernandez and
Levi Lelis
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Vadim Bulitko, Sergio Poo Hernandez and&lt;br /&gt;
Levi Lelis&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Matthias Müller-Brockhausen, Mike Preuss&lt;br /&gt;
and Aske Plaat&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Matthias Müller-Brockhausen, Mike Preuss
and Aske Plaat
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            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Matthias Müller-Brockhausen, Mike Preuss
and Aske Plaat
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Matthias Müller-Brockhausen, Mike Preuss&lt;br /&gt;
and Aske Plaat&lt;br /&gt;
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            <title> Improving Model and Search for Computer Go</title>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Tristan Cazenave&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Tristan Cazenave
Title: Improving Model and Search for Computer Go</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Tristan Cazenave
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Tristan Cazenave&lt;br /&gt;
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            <title>Automatic Goal Discovery in Subgoal Monte  Carlo Tree Search</title>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Dominik Jeurissen, Mark Winands, Chiara Sironi and Diego Perez Liebana&lt;br /&gt;
Title: Automatic Goal Discovery in Subgoal Monte&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: IEEE Conference on Games 2021
AI for Playing Games
Author: Dominik Jeurissen, Mark Winands, Chiara Sironi and Diego Perez Liebana
Title: Automatic Goal Discovery in Subgoal Monte
Carlo Tree Search</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: IEEE Conference on Games 2021
AI for Playing Games
Author: Dominik Jeurissen, Mark Winands, Chiara Sironi and Diego Perez Liebana
Title: Automatic Goal Discovery in Subgoal Monte
Carlo...</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>00:08</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Dominik Jeurissen, Mark Winands, Chiara Sironi and Diego Perez Liebana&lt;br /&gt;
Title: Automatic Goal Discovery in Subgoal Monte&lt;br /&gt;
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AI for Playing Games&lt;br /&gt;
Author: Arushi Arushi, Roberto Dillon and Ai Ni Teoh&lt;br /&gt;
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AI for Playing Games
Author: Arushi Arushi, Roberto Dillon and Ai Ni Teoh
Title: Real time Stress Detection Model and Voice  Analysis: An Integrated VR based Game for  Training Public Speaking Skills</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Arushi Arushi, Roberto Dillon and Ai Ni Teoh
Title: Real time Stress Detection Model and Voice  Analysis: An Integrated VR based Game for  Training Public Speaking Skills</itunes:subtitle>
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AI for Playing Games&lt;br /&gt;
Author: Arushi Arushi, Roberto Dillon and Ai Ni Teoh&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Cem Tutum, Suhaib Abdulquddos and Risto&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Cem Tutum, Suhaib Abdulquddos and Risto
Miikkulainen
Title: Generalization of Agent Behavior through  Explicit Representation of Context</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Cem Tutum, Suhaib Abdulquddos and Risto
Miikkulainen
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AI for Playing Games&lt;br /&gt;
Author: Cem Tutum, Suhaib Abdulquddos and Risto&lt;br /&gt;
Miikkulainen&lt;br /&gt;
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AI for Playing Games&lt;br /&gt;
Author: Pablo Sauma-Chacón and Markus Eger&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Pablo Sauma-Chacón and Markus Eger
Title: Evaluating a Plan Recognition Agent for the
Game Pandemic with Human Players</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Pablo Sauma-Chacón and Markus Eger
Title: Evaluating a Plan Recognition Agent for the
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AI for Playing Games&lt;br /&gt;
Author: Pablo Sauma-Chacón and Markus Eger&lt;br /&gt;
Title: Evaluating a Plan Recognition Agent for the&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Yifan Gao, Lezhou Wu and Haoyue Li&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>GomokuNet: A Novel UNet-style Network for  Gomoku Zero Learning via...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Yifan Gao, Lezhou Wu and Haoyue Li
Title: GomokuNet: A Novel UNet-style Network for
Gomoku Zero Learning via Exploiting
Positional Information and Multiscale
Features</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Yifan Gao, Lezhou Wu and Haoyue Li
Title: GomokuNet: A Novel UNet-style Network for
Gomoku Zero Learning via Exploiting
Positional Information and Multiscale
Features</itunes:subtitle>
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Yifan Gao, Lezhou Wu and Haoyue Li&lt;br /&gt;
Title: GomokuNet: A Novel UNet-style Network for&lt;br /&gt;
Gomoku Zero Learning via Exploiting&lt;br /&gt;
Positional Information and Multiscale&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Karkala Hegde, Anssi Kanervisto and Aleksei&lt;br /&gt;
Petrenko&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Karkala Hegde, Anssi Kanervisto and Aleksei
Petrenko
Title: Agents that Listen: High-Throughput
Reinforcement Learning with Multiple
Sensory Systems</itunes:summary>
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AI for Playing Games
Author: Karkala Hegde, Anssi Kanervisto and Aleksei
Petrenko
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Reinforcement Learning with Multiple
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AI for Playing Games&lt;br /&gt;
Author: Karkala Hegde, Anssi Kanervisto and Aleksei&lt;br /&gt;
Petrenko&lt;br /&gt;
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AI for Playing Games&lt;br /&gt;
Author: Wael Al Enezi and Clark Verbrugge&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Wael Al Enezi and Clark Verbrugge
Title: Skeleton-based multi-agent opponent
search</itunes:summary>
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AI for Playing Games
Author: Wael Al Enezi and Clark Verbrugge
Title: Skeleton-based multi-agent opponent
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AI for Playing Games&lt;br /&gt;
Author: Wael Al Enezi and Clark Verbrugge&lt;br /&gt;
Title: Skeleton-based multi-agent opponent&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Zhejie Hu and Tomoyuki Kaneko&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Hierarchical Advantage for Reinforcement  Learning in Parameterized Action Space</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Zhejie Hu and Tomoyuki Kaneko
Title: Hierarchical Advantage for Reinforcement
Learning in Parameterized Action Space</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Zhejie Hu and Tomoyuki Kaneko
Title: Hierarchical Advantage for Reinforcement
Learning in Parameterized Action Space</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>15:04</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Zhejie Hu and Tomoyuki Kaneko&lt;br /&gt;
Title: Hierarchical Advantage for Reinforcement&lt;br /&gt;
Learning in Parameterized Action Space&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784167/hierarchical-advantage-for"&gt;&lt;img src="http://video.itu.dk/64968577/71784167/6f3adcf41df8ae9d8cee9c23e880b901/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=6f3adcf41df8ae9d8cee9c23e880b901&amp;source=podcast&amp;photo%5fid=71784167" width="625" height="352" type="text/html" medium="video" duration="904" isDefault="true" expression="full"/>
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            <category>ai</category>
            <category>cog2021</category>
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        <item>
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            <title>Proximal Policy Optimization with Elo-based Opponent Selection and...</title>
            <link>http://video.itu.dk/photo/71784169/proximal-policy-optimization-with</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Rongqin Liang et al.&lt;br /&gt;
Title: Proximal Policy Optimization with Elo-based Opponent Selection and&lt;br /&gt;
Combination with Enhanced Rolling&lt;br /&gt;
Horizon Evolution Algorithm&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784169/proximal-policy-optimization-with"&gt;&lt;img src="http://video.itu.dk/64968561/71784169/954bf7ba7e88f6403146b56c62ce55e3/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784169</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Proximal Policy Optimization with Elo-based Opponent Selection and...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Rongqin Liang et al.
Title: Proximal Policy Optimization with Elo-based Opponent Selection and
Combination with Enhanced Rolling
Horizon Evolution Algorithm</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Rongqin Liang et al.
Title: Proximal Policy Optimization with Elo-based Opponent Selection and
Combination with Enhanced Rolling
Horizon Evolution Algorithm</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>08:32</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Rongqin Liang et al.&lt;br /&gt;
Title: Proximal Policy Optimization with Elo-based Opponent Selection and&lt;br /&gt;
Combination with Enhanced Rolling&lt;br /&gt;
Horizon Evolution Algorithm&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784169/proximal-policy-optimization-with"&gt;&lt;img src="http://video.itu.dk/64968561/71784169/954bf7ba7e88f6403146b56c62ce55e3/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=954bf7ba7e88f6403146b56c62ce55e3&amp;source=podcast&amp;photo%5fid=71784169" width="625" height="352" type="text/html" medium="video" duration="512" isDefault="true" expression="full"/>
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            <category>ai</category>
            <category>cog2021</category>
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        <item>
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            <title>Multi-Objective Optimization and DecisionMaking in Context Steering</title>
            <link>http://video.itu.dk/photo/71784213/multi-objective-optimization-and</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Alexander Dockhorn et al&lt;br /&gt;
Title: Multi-Objective Optimization and DecisionMaking in Context Steering&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784213/multi-objective-optimization-and"&gt;&lt;img src="http://video.itu.dk/64968577/71784213/a4f979a036267fbd1867bd923026f49d/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784213</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Multi-Objective Optimization and DecisionMaking in Context Steering</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Alexander Dockhorn et al
Title: Multi-Objective Optimization and DecisionMaking in Context Steering</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Alexander Dockhorn et al
Title: Multi-Objective Optimization and DecisionMaking in Context Steering</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>14:34</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Alexander Dockhorn et al&lt;br /&gt;
Title: Multi-Objective Optimization and DecisionMaking in Context Steering&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784213/multi-objective-optimization-and"&gt;&lt;img src="http://video.itu.dk/64968577/71784213/a4f979a036267fbd1867bd923026f49d/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=a4f979a036267fbd1867bd923026f49d&amp;source=podcast&amp;photo%5fid=71784213" width="625" height="352" type="text/html" medium="video" duration="874" isDefault="true" expression="full"/>
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            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
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            <title>Extending the Goal Oriented Action  Planner: Use Case in Character User...</title>
            <link>http://video.itu.dk/photo/71784222/extending-the-goal-oriented-action</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Gautier Boeda&lt;br /&gt;
Title: Extending the Goal Oriented Action  Planner: Use Case in Character User  Interaction&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784222/extending-the-goal-oriented-action"&gt;&lt;img src="http://video.itu.dk/64968558/71784222/dd92a01465cbb8e943afbb422e5924f0/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784222</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Extending the Goal Oriented Action  Planner: Use Case in Character User...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Gautier Boeda
Title: Extending the Goal Oriented Action  Planner: Use Case in Character User  Interaction</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Gautier Boeda
Title: Extending the Goal Oriented Action  Planner: Use Case in Character User  Interaction</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>17:44</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Gautier Boeda&lt;br /&gt;
Title: Extending the Goal Oriented Action  Planner: Use Case in Character User  Interaction&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784222/extending-the-goal-oriented-action"&gt;&lt;img src="http://video.itu.dk/64968558/71784222/dd92a01465cbb8e943afbb422e5924f0/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=dd92a01465cbb8e943afbb422e5924f0&amp;source=podcast&amp;photo%5fid=71784222" width="625" height="352" type="text/html" medium="video" duration="1064" isDefault="true" expression="full"/>
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            <itunes:image href="http://video.itu.dk/64968558/71784222/dd92a01465cbb8e943afbb422e5924f0/standard/download-6-thumbnail.jpg/thumbnail.jpg"/>
            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
            <enclosure url="http://video.itu.dk/64968569/71784226/7d37d17e507af192ca1e46fc6ba625b8/video_hd/towards-an-ai-playing-touhou-from-video.mp4?source=podcast" type="video/mp4" length="16065662"/>
            <title>Towards an AI playing Touhou from pixels:  a dataset for real-time semantic...</title>
            <link>http://video.itu.dk/photo/71784226/towards-an-ai-playing-touhou-from</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Dario Ostuni and Ettore Tancredi Galante&lt;br /&gt;
Title: Towards an AI playing Touhou from pixels:&lt;br /&gt;
a dataset for real-time semantic&lt;br /&gt;
segmentation&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784226/towards-an-ai-playing-touhou-from"&gt;&lt;img src="http://video.itu.dk/64968569/71784226/7d37d17e507af192ca1e46fc6ba625b8/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784226</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Towards an AI playing Touhou from pixels:  a dataset for real-time semantic...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Dario Ostuni and Ettore Tancredi Galante
Title: Towards an AI playing Touhou from pixels:
a dataset for real-time semantic
segmentation</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Dario Ostuni and Ettore Tancredi Galante
Title: Towards an AI playing Touhou from pixels:
a dataset for real-time semantic
segmentation</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>09:50</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Dario Ostuni and Ettore Tancredi Galante&lt;br /&gt;
Title: Towards an AI playing Touhou from pixels:&lt;br /&gt;
a dataset for real-time semantic&lt;br /&gt;
segmentation&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784226/towards-an-ai-playing-touhou-from"&gt;&lt;img src="http://video.itu.dk/64968569/71784226/7d37d17e507af192ca1e46fc6ba625b8/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=7d37d17e507af192ca1e46fc6ba625b8&amp;source=podcast&amp;photo%5fid=71784226" width="625" height="352" type="text/html" medium="video" duration="590" isDefault="true" expression="full"/>
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            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
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            <title>Training a Reinforcement Learning Agent  based on XCS in a Competitive Snake...</title>
            <link>http://video.itu.dk/photo/71784283/training-a-reinforcement-learning</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Johannes Büttner and Sebastian von&lt;br /&gt;
Mammen&lt;br /&gt;
Title: Training a Reinforcement Learning Agent&lt;br /&gt;
based on XCS in a Competitive Snake&lt;br /&gt;
Environment&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784283/training-a-reinforcement-learning"&gt;&lt;img src="http://video.itu.dk/64968558/71784283/196adf8d1b218dec4e7f8cff2bf61c7f/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784283</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Training a Reinforcement Learning Agent  based on XCS in a Competitive Snake...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Johannes Büttner and Sebastian von
Mammen
Title: Training a Reinforcement Learning Agent
based on XCS in a Competitive Snake
Environment</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Johannes Büttner and Sebastian von
Mammen
Title: Training a Reinforcement Learning Agent
based on XCS in a Competitive Snake
Environment</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>08:40</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Johannes Büttner and Sebastian von&lt;br /&gt;
Mammen&lt;br /&gt;
Title: Training a Reinforcement Learning Agent&lt;br /&gt;
based on XCS in a Competitive Snake&lt;br /&gt;
Environment&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784283/training-a-reinforcement-learning"&gt;&lt;img src="http://video.itu.dk/64968558/71784283/196adf8d1b218dec4e7f8cff2bf61c7f/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=196adf8d1b218dec4e7f8cff2bf61c7f&amp;source=podcast&amp;photo%5fid=71784283" width="625" height="352" type="text/html" medium="video" duration="520" isDefault="true" expression="full"/>
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            <itunes:image href="http://video.itu.dk/64968558/71784283/196adf8d1b218dec4e7f8cff2bf61c7f/standard/download-6-thumbnail.jpg/thumbnail.jpg"/>
            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
            <enclosure url="http://video.itu.dk/64968555/71784284/5384b09262c2a5e7fa4b53a52c2bca83/video_hd/capacity-limited-decentralized-video.mp4?source=podcast" type="video/mp4" length="26246426"/>
            <title>Capacity-Limited Decentralized Actor-Critic  for Multi-Agent Games </title>
            <link>http://video.itu.dk/photo/71784284/capacity-limited-decentralized</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Tyler Malloy et al.&lt;br /&gt;
Title: Capacity-Limited Decentralized Actor-Critic&lt;br /&gt;
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            <guid>http://video.itu.dk/photo/71784284</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Capacity-Limited Decentralized Actor-Critic  for Multi-Agent Games </media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Tyler Malloy et al.
Title: Capacity-Limited Decentralized Actor-Critic
for Multi-Agent Games</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Tyler Malloy et al.
Title: Capacity-Limited Decentralized Actor-Critic
for Multi-Agent Games</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>17:14</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Tyler Malloy et al.&lt;br /&gt;
Title: Capacity-Limited Decentralized Actor-Critic&lt;br /&gt;
for Multi-Agent Games&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784284/capacity-limited-decentralized"&gt;&lt;img src="http://video.itu.dk/64968555/71784284/5384b09262c2a5e7fa4b53a52c2bca83/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=5384b09262c2a5e7fa4b53a52c2bca83&amp;source=podcast&amp;photo%5fid=71784284" width="625" height="352" type="text/html" medium="video" duration="1034" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.itu.dk/64968555/71784284/5384b09262c2a5e7fa4b53a52c2bca83/standard/download-5-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.itu.dk/64968555/71784284/5384b09262c2a5e7fa4b53a52c2bca83/standard/download-5-thumbnail.jpg/thumbnail.jpg"/>
            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
            <enclosure url="http://video.itu.dk/64968566/71784287/4bcdd969b62ed561ee5a327e2532e71e/video_hd/map-elites-to-generate-a-team-of-video.mp4?source=podcast" type="video/mp4" length="32163992"/>
            <title>MAP-Elites to Generate a Team of Agents  that Elicits Diverse Automated Gameplay</title>
            <link>http://video.itu.dk/photo/71784287/map-elites-to-generate-a-team-of</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Cristina Guerrero-Romero and Diego Perez&lt;br /&gt;
Liebana&lt;br /&gt;
Title: MAP-Elites to Generate a Team of Agents&lt;br /&gt;
that Elicits Diverse Automated Gameplay&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784287/map-elites-to-generate-a-team-of"&gt;&lt;img src="http://video.itu.dk/64968566/71784287/4bcdd969b62ed561ee5a327e2532e71e/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784287</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>MAP-Elites to Generate a Team of Agents  that Elicits Diverse Automated Gameplay</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Cristina Guerrero-Romero and Diego Perez
Liebana
Title: MAP-Elites to Generate a Team of Agents
that Elicits Diverse Automated Gameplay</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Cristina Guerrero-Romero and Diego Perez
Liebana
Title: MAP-Elites to Generate a Team of Agents
that Elicits Diverse Automated Gameplay</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>19:50</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Cristina Guerrero-Romero and Diego Perez&lt;br /&gt;
Liebana&lt;br /&gt;
Title: MAP-Elites to Generate a Team of Agents&lt;br /&gt;
that Elicits Diverse Automated Gameplay&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784287/map-elites-to-generate-a-team-of"&gt;&lt;img src="http://video.itu.dk/64968566/71784287/4bcdd969b62ed561ee5a327e2532e71e/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=4bcdd969b62ed561ee5a327e2532e71e&amp;source=podcast&amp;photo%5fid=71784287" width="625" height="352" type="text/html" medium="video" duration="1190" isDefault="true" expression="full"/>
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            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
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            <title>Distilling Reinforcement Learning Tricks for  Video Games </title>
            <link>http://video.itu.dk/photo/71784290/distilling-reinforcement-learning</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Anssi Kanervisto, Christian Scheller, Yanick&lt;br /&gt;
Schraner and Ville Hautamaki&lt;br /&gt;
Title: Distilling Reinforcement Learning Tricks for&lt;br /&gt;
Video Games&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784290/distilling-reinforcement-learning"&gt;&lt;img src="http://video.itu.dk/64968566/71784290/0dc5c14d6c534d62b4b59dce5cda616a/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784290</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Distilling Reinforcement Learning Tricks for  Video Games </media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Anssi Kanervisto, Christian Scheller, Yanick
Schraner and Ville Hautamaki
Title: Distilling Reinforcement Learning Tricks for
Video Games</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Anssi Kanervisto, Christian Scheller, Yanick
Schraner and Ville Hautamaki
Title: Distilling Reinforcement Learning Tricks for
Video Games</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>06:39</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Anssi Kanervisto, Christian Scheller, Yanick&lt;br /&gt;
Schraner and Ville Hautamaki&lt;br /&gt;
Title: Distilling Reinforcement Learning Tricks for&lt;br /&gt;
Video Games&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784290/distilling-reinforcement-learning"&gt;&lt;img src="http://video.itu.dk/64968566/71784290/0dc5c14d6c534d62b4b59dce5cda616a/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=0dc5c14d6c534d62b4b59dce5cda616a&amp;source=podcast&amp;photo%5fid=71784290" width="625" height="352" type="text/html" medium="video" duration="399" isDefault="true" expression="full"/>
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            <category>ai</category>
            <category>cog2021</category>
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        <item>
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            <title>MAIDRL: Semi-centralized Multi-Agent  Reinforcement Learning using Agent...</title>
            <link>http://video.itu.dk/photo/71784293/maidrl-semi-centralized-multi-agent</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Anthony Harris and Siming Liu&lt;br /&gt;
Title: MAIDRL: Semi-centralized Multi-Agent&lt;br /&gt;
Reinforcement Learning using Agent&lt;br /&gt;
Influence&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784293/maidrl-semi-centralized-multi-agent"&gt;&lt;img src="http://video.itu.dk/64968568/71784293/4c51e69d93bfdeb6709ca2a762a90aec/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>MAIDRL: Semi-centralized Multi-Agent  Reinforcement Learning using Agent...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Anthony Harris and Siming Liu
Title: MAIDRL: Semi-centralized Multi-Agent
Reinforcement Learning using Agent
Influence</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Anthony Harris and Siming Liu
Title: MAIDRL: Semi-centralized Multi-Agent
Reinforcement Learning using Agent
Influence</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>17:35</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Anthony Harris and Siming Liu&lt;br /&gt;
Title: MAIDRL: Semi-centralized Multi-Agent&lt;br /&gt;
Reinforcement Learning using Agent&lt;br /&gt;
Influence&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784293/maidrl-semi-centralized-multi-agent"&gt;&lt;img src="http://video.itu.dk/64968568/71784293/4c51e69d93bfdeb6709ca2a762a90aec/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>ai</category>
            <category>cog2021</category>
        </item>
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            <title>Evolving Romanian Crossword Puzzles with  Deep Learning and Heuristic Search</title>
            <link>http://video.itu.dk/photo/71784303/evolving-romanian-crossword-puzzles</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Vadim Bulitko and Adi Botea&lt;br /&gt;
Title: Evolving Romanian Crossword Puzzles with&lt;br /&gt;
Deep Learning and Heuristic Search&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784303/evolving-romanian-crossword-puzzles"&gt;&lt;img src="http://video.itu.dk/64968576/71784303/90c44fa5c5918a7ed99d16fe6e76907c/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784303</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Evolving Romanian Crossword Puzzles with  Deep Learning and Heuristic Search</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Vadim Bulitko and Adi Botea
Title: Evolving Romanian Crossword Puzzles with
Deep Learning and Heuristic Search</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Vadim Bulitko and Adi Botea
Title: Evolving Romanian Crossword Puzzles with
Deep Learning and Heuristic Search</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>10:49</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Vadim Bulitko and Adi Botea&lt;br /&gt;
Title: Evolving Romanian Crossword Puzzles with&lt;br /&gt;
Deep Learning and Heuristic Search&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784303/evolving-romanian-crossword-puzzles"&gt;&lt;img src="http://video.itu.dk/64968576/71784303/90c44fa5c5918a7ed99d16fe6e76907c/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <itunes:image href="http://video.itu.dk/64968576/71784303/90c44fa5c5918a7ed99d16fe6e76907c/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
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            <title>Policy Fusion for Adaptive and Customizable  Reinforcement Learning Agents</title>
            <link>http://video.itu.dk/photo/71784304/policy-fusion-for-adaptive-and</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Alessandro Sestini, Andrew David Bagdanov&lt;br /&gt;
and Alexander Kuhnle&lt;br /&gt;
Title: Policy Fusion for Adaptive and Customizable&lt;br /&gt;
Reinforcement Learning Agents&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784304/policy-fusion-for-adaptive-and"&gt;&lt;img src="http://video.itu.dk/64968567/71784304/396ef2af9e3f25ffd66365a9d567b3f2/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Policy Fusion for Adaptive and Customizable  Reinforcement Learning Agents</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Alessandro Sestini, Andrew David Bagdanov
and Alexander Kuhnle
Title: Policy Fusion for Adaptive and Customizable
Reinforcement Learning Agents</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Alessandro Sestini, Andrew David Bagdanov
and Alexander Kuhnle
Title: Policy Fusion for Adaptive and Customizable
Reinforcement Learning Agents</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>17:09</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Alessandro Sestini, Andrew David Bagdanov&lt;br /&gt;
and Alexander Kuhnle&lt;br /&gt;
Title: Policy Fusion for Adaptive and Customizable&lt;br /&gt;
Reinforcement Learning Agents&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784304/policy-fusion-for-adaptive-and"&gt;&lt;img src="http://video.itu.dk/64968567/71784304/396ef2af9e3f25ffd66365a9d567b3f2/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>ai</category>
            <category>cog2021</category>
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        <item>
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            <title>Estimates for the Branching Factors of Atari  Games </title>
            <link>http://video.itu.dk/photo/71784307/estimates-for-the-branching-factors</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Mark J. Nelson&lt;br /&gt;
Title: Estimates for the Branching Factors of Atari&lt;br /&gt;
Games&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784307/estimates-for-the-branching-factors"&gt;&lt;img src="http://video.itu.dk/64968559/71784307/bd811bc74e79e623b815e8176735ad72/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784307</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Estimates for the Branching Factors of Atari  Games </media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Mark J. Nelson
Title: Estimates for the Branching Factors of Atari
Games</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Mark J. Nelson
Title: Estimates for the Branching Factors of Atari
Games</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>09:07</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Mark J. Nelson&lt;br /&gt;
Title: Estimates for the Branching Factors of Atari&lt;br /&gt;
Games&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784307/estimates-for-the-branching-factors"&gt;&lt;img src="http://video.itu.dk/64968559/71784307/bd811bc74e79e623b815e8176735ad72/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
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            <link>http://video.itu.dk/photo/71784311/demonstration-efficient-inverse</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Alessandro Sestini, Andrew David Bagdanov&lt;br /&gt;
and Alexander Kuhnle&lt;br /&gt;
Title: Demonstration-Efficient Inverse&lt;br /&gt;
Reinforcement Learning in Procedurally&lt;br /&gt;
Generated Environments&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784311/demonstration-efficient-inverse"&gt;&lt;img src="http://video.itu.dk/64968580/71784311/3d3775f25c1e27c43e06a380da0ff327/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784311</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Demonstration-Efficient Inverse  Reinforcement Learning in Procedurally...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Alessandro Sestini, Andrew David Bagdanov
and Alexander Kuhnle
Title: Demonstration-Efficient Inverse
Reinforcement Learning in Procedurally
Generated Environments</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Alessandro Sestini, Andrew David Bagdanov
and Alexander Kuhnle
Title: Demonstration-Efficient Inverse
Reinforcement Learning in Procedurally
Generated Environments</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>14:56</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Alessandro Sestini, Andrew David Bagdanov&lt;br /&gt;
and Alexander Kuhnle&lt;br /&gt;
Title: Demonstration-Efficient Inverse&lt;br /&gt;
Reinforcement Learning in Procedurally&lt;br /&gt;
Generated Environments&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784311/demonstration-efficient-inverse"&gt;&lt;img src="http://video.itu.dk/64968580/71784311/3d3775f25c1e27c43e06a380da0ff327/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <media:thumbnail url="http://video.itu.dk/64968580/71784311/3d3775f25c1e27c43e06a380da0ff327/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.itu.dk/64968580/71784311/3d3775f25c1e27c43e06a380da0ff327/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
            <enclosure url="http://video.itu.dk/64968567/71784314/7ffcf1092fb6bf53f166baac37feddef/video_hd/sneak-attacks-in-starcraft-using-video.mp4?source=podcast" type="video/mp4" length="31485728"/>
            <title>Sneak-Attacks in StarCraft using Influence  Maps with Heuristic Search</title>
            <link>http://video.itu.dk/photo/71784314/sneak-attacks-in-starcraft-using</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Lucas Critch and David Churchill&lt;br /&gt;
Title: Sneak-Attacks in StarCraft using Influence&lt;br /&gt;
Maps with Heuristic Search&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784314/sneak-attacks-in-starcraft-using"&gt;&lt;img src="http://video.itu.dk/64968567/71784314/7ffcf1092fb6bf53f166baac37feddef/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784314</guid>
            <pubDate>Wed, 03 Nov 2021 12:11:33 GMT</pubDate>
            <media:title>Sneak-Attacks in StarCraft using Influence  Maps with Heuristic Search</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Lucas Critch and David Churchill
Title: Sneak-Attacks in StarCraft using Influence
Maps with Heuristic Search</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Lucas Critch and David Churchill
Title: Sneak-Attacks in StarCraft using Influence
Maps with Heuristic Search</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>18:19</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Lucas Critch and David Churchill&lt;br /&gt;
Title: Sneak-Attacks in StarCraft using Influence&lt;br /&gt;
Maps with Heuristic Search&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784314/sneak-attacks-in-starcraft-using"&gt;&lt;img src="http://video.itu.dk/64968567/71784314/7ffcf1092fb6bf53f166baac37feddef/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <link>http://video.itu.dk/photo/71784316/identifying-playstyles-in-games</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Yu Iwasaki and Koji Hasebe&lt;br /&gt;
Title: Identifying Playstyles in Games with NEAT&lt;br /&gt;
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            <media:title>Identifying Playstyles in Games with NEAT  and Clustering</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Yu Iwasaki and Koji Hasebe
Title: Identifying Playstyles in Games with NEAT
and Clustering</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Yu Iwasaki and Koji Hasebe
Title: Identifying Playstyles in Games with NEAT
and Clustering</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>08:08</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Yu Iwasaki and Koji Hasebe&lt;br /&gt;
Title: Identifying Playstyles in Games with NEAT&lt;br /&gt;
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            <title>Distance-Based Mapping for General  Game Playing</title>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Joshua Jung and Jesse Hoey&lt;br /&gt;
Title: Distance-Based Mapping for General&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 12:11:32 GMT</pubDate>
            <media:title>Distance-Based Mapping for General  Game Playing</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Joshua Jung and Jesse Hoey
Title: Distance-Based Mapping for General
Game Playing</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Joshua Jung and Jesse Hoey
Title: Distance-Based Mapping for General
Game Playing</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>16:05</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Joshua Jung and Jesse Hoey&lt;br /&gt;
Title: Distance-Based Mapping for General&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Siddharth Mysore, Bassel El Mabsout,&lt;br /&gt;
Renato Mancuso and Kate Saenko&lt;br /&gt;
Title: Honey, I Shrunk The Actor: A Case Study on&lt;br /&gt;
Preserving Performance with Smaller&lt;br /&gt;
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            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Siddharth Mysore, Bassel El Mabsout,
Renato Mancuso and Kate Saenko
Title: Honey, I Shrunk The Actor: A Case Study on
Preserving Performance with Smaller
Actors in Actor-Critic RL</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Siddharth Mysore, Bassel El Mabsout,
Renato Mancuso and Kate Saenko
Title: Honey, I Shrunk The Actor: A Case Study on
Preserving Performance with Smaller
Actors in Actor-Critic RL</itunes:subtitle>
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            <itunes:duration>16:10</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Siddharth Mysore, Bassel El Mabsout,&lt;br /&gt;
Renato Mancuso and Kate Saenko&lt;br /&gt;
Title: Honey, I Shrunk The Actor: A Case Study on&lt;br /&gt;
Preserving Performance with Smaller&lt;br /&gt;
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            <title>Distance-Based Mapping for General  Game Playing</title>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Joshua Jung and Jesse Hoey&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 12:07:44 GMT</pubDate>
            <media:title>Distance-Based Mapping for General  Game Playing</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Joshua Jung and Jesse Hoey
Title: Distance-Based Mapping for General  Game Playing</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Joshua Jung and Jesse Hoey
Title: Distance-Based Mapping for General  Game Playing</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>16:10</itunes:duration>
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AI for Playing Games&lt;br /&gt;
Author: Joshua Jung and Jesse Hoey&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Siddharth Mysore, Bassel El Mabsout,&lt;br /&gt;
Renato Mancuso and Kate Saenko&lt;br /&gt;
Title: Honey, I Shrunk The Actor: A Case Study on&lt;br /&gt;
Preserving Performance with Smaller&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Honey, I Shrunk The Actor: A Case Study on  Preserving Performance with...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Siddharth Mysore, Bassel El Mabsout,
Renato Mancuso and Kate Saenko
Title: Honey, I Shrunk The Actor: A Case Study on
Preserving Performance with Smaller
Actors in Actor-Critic RL</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Siddharth Mysore, Bassel El Mabsout,
Renato Mancuso and Kate Saenko
Title: Honey, I Shrunk The Actor: A Case Study on
Preserving Performance with Smaller
Actors in Actor-Critic RL</itunes:subtitle>
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            <itunes:duration>17:28</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Siddharth Mysore, Bassel El Mabsout,&lt;br /&gt;
Renato Mancuso and Kate Saenko&lt;br /&gt;
Title: Honey, I Shrunk The Actor: A Case Study on&lt;br /&gt;
Preserving Performance with Smaller&lt;br /&gt;
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            <category>ai</category>
            <category>cog2021</category>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Domonkos Czifra, Endre Csóka, Zsolt&lt;br /&gt;
Zombori and Géza Makai&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Towards solving the 7-in-a-row game</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Domonkos Czifra, Endre Csóka, Zsolt
Zombori and Géza Makai
Title: Towards solving the 7-in-a-row game</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Domonkos Czifra, Endre Csóka, Zsolt
Zombori and Géza Makai
Title: Towards solving the 7-in-a-row game</itunes:subtitle>
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            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Domonkos Czifra, Endre Csóka, Zsolt&lt;br /&gt;
Zombori and Géza Makai&lt;br /&gt;
Title: Towards solving the 7-in-a-row game&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784334/towards-solving-the-7-in-a-row-game"&gt;&lt;img src="http://video.itu.dk/64968568/71784334/86af02aeeec9fcdf4d28624e4caa0820/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Configurable Agent With Reward As Input:  A Play-Style Continuum Generation </title>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Pierre Le Pelletier de Woillemont, Rémi&lt;br /&gt;
Labory and Vincent Corruble&lt;br /&gt;
Title: Configurable Agent With Reward As Input:&lt;br /&gt;
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            <media:title>Configurable Agent With Reward As Input:  A Play-Style Continuum Generation </media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Pierre Le Pelletier de Woillemont, Rémi
Labory and Vincent Corruble
Title: Configurable Agent With Reward As Input:
A Play-Style Continuum Generation</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Pierre Le Pelletier de Woillemont, Rémi
Labory and Vincent Corruble
Title: Configurable Agent With Reward As Input:
A Play-Style Continuum Generation</itunes:subtitle>
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            <itunes:duration>16:32</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Pierre Le Pelletier de Woillemont, Rémi&lt;br /&gt;
Labory and Vincent Corruble&lt;br /&gt;
Title: Configurable Agent With Reward As Input:&lt;br /&gt;
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Sam Earle, Julian Togelius and Lisa Soros&lt;br /&gt;
Title: Video Games as a Testbed for Open-Ended&lt;br /&gt;
Phenomena&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784365/video-games-as-a-testbed-for"&gt;&lt;img src="http://video.itu.dk/64968561/71784365/cd9619e8d23d39947a6dcb1977954f0c/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Video Games as a Testbed for Open-Ended  Phenomena</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Sam Earle, Julian Togelius and Lisa Soros
Title: Video Games as a Testbed for Open-Ended
Phenomena</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Sam Earle, Julian Togelius and Lisa Soros
Title: Video Games as a Testbed for Open-Ended
Phenomena</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>16:19</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Sam Earle, Julian Togelius and Lisa Soros&lt;br /&gt;
Title: Video Games as a Testbed for Open-Ended&lt;br /&gt;
Phenomena&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784365/video-games-as-a-testbed-for"&gt;&lt;img src="http://video.itu.dk/64968561/71784365/cd9619e8d23d39947a6dcb1977954f0c/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=cd9619e8d23d39947a6dcb1977954f0c&amp;source=podcast&amp;photo%5fid=71784365" width="625" height="352" type="text/html" medium="video" duration="979" isDefault="true" expression="full"/>
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            <title>Generating Diverse and Competitive PlayStyles for Strategy Games</title>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Diego Perez Liebana, Cristina GuerreroRomero, Alexander Dockhorn, Linjie Xu&lt;br /&gt;
and Jeurissen Dominik&lt;br /&gt;
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            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Generating Diverse and Competitive PlayStyles for Strategy Games</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Diego Perez Liebana, Cristina GuerreroRomero, Alexander Dockhorn, Linjie Xu
and Jeurissen Dominik
Title: Generating Diverse and Competitive PlayStyles for Strategy Games</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Diego Perez Liebana, Cristina GuerreroRomero, Alexander Dockhorn, Linjie Xu
and Jeurissen Dominik
Title: Generating Diverse and Competitive PlayStyles for Strategy Games</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>22:18</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Diego Perez Liebana, Cristina GuerreroRomero, Alexander Dockhorn, Linjie Xu&lt;br /&gt;
and Jeurissen Dominik&lt;br /&gt;
Title: Generating Diverse and Competitive PlayStyles for Strategy Games&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784370/generating-diverse-and-competitive"&gt;&lt;img src="http://video.itu.dk/64968560/71784370/44ac235abfbe19da946dd0264b2a1229/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>cog2021</category>
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            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Michael Cook&lt;br /&gt;
Title: Monte Carlo Tree Search With Reversibility&lt;br /&gt;
Compression&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784374/monte-carlo-tree-search-with"&gt;&lt;img src="http://video.itu.dk/64968559/71784374/81793d19b8f842326fdcac1be8f6c10f/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Monte Carlo Tree Search With Reversibility  Compression</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Michael Cook
Title: Monte Carlo Tree Search With Reversibility
Compression</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Michael Cook
Title: Monte Carlo Tree Search With Reversibility
Compression</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>17:30</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Michael Cook&lt;br /&gt;
Title: Monte Carlo Tree Search With Reversibility&lt;br /&gt;
Compression&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784374/monte-carlo-tree-search-with"&gt;&lt;img src="http://video.itu.dk/64968559/71784374/81793d19b8f842326fdcac1be8f6c10f/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>ai</category>
            <category>cog2021</category>
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            <title>Learning on a Budget via Teacher Imitation</title>
            <link>http://video.itu.dk/photo/71784379/learning-on-a-budget-via-teacher</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Ercument Ilhan, Jeremy Gow and Diego&lt;br /&gt;
Perez Liebana&lt;br /&gt;
Title: Learning on a Budget via Teacher Imitation&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784379/learning-on-a-budget-via-teacher"&gt;&lt;img src="http://video.itu.dk/64968558/71784379/7983b644763dbfe6fce113a4f1dd4a15/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Learning on a Budget via Teacher Imitation</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Ercument Ilhan, Jeremy Gow and Diego
Perez Liebana
Title: Learning on a Budget via Teacher Imitation</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Ercument Ilhan, Jeremy Gow and Diego
Perez Liebana
Title: Learning on a Budget via Teacher Imitation</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>20:00</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Ercument Ilhan, Jeremy Gow and Diego&lt;br /&gt;
Perez Liebana&lt;br /&gt;
Title: Learning on a Budget via Teacher Imitation&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784379/learning-on-a-budget-via-teacher"&gt;&lt;img src="http://video.itu.dk/64968558/71784379/7983b644763dbfe6fce113a4f1dd4a15/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <itunes:image href="http://video.itu.dk/64968558/71784379/7983b644763dbfe6fce113a4f1dd4a15/standard/download-6-thumbnail.jpg/thumbnail.jpg"/>
            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
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            <title>Playing Geister by Estimating Hidden  Information with Deep Reinforcement...</title>
            <link>http://video.itu.dk/photo/71784380/playing-geister-by-estimating</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Keisuke Tomoda and Koji Hasebe&lt;br /&gt;
Title: Playing Geister by Estimating Hidden&lt;br /&gt;
Information with Deep Reinforcement&lt;br /&gt;
Learning&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784380/playing-geister-by-estimating"&gt;&lt;img src="http://video.itu.dk/64968559/71784380/3441977940127bdf893c5e014afbb584/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784380</guid>
            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Playing Geister by Estimating Hidden  Information with Deep Reinforcement...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Keisuke Tomoda and Koji Hasebe
Title: Playing Geister by Estimating Hidden
Information with Deep Reinforcement
Learning</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Keisuke Tomoda and Koji Hasebe
Title: Playing Geister by Estimating Hidden
Information with Deep Reinforcement
Learning</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>08:38</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Keisuke Tomoda and Koji Hasebe&lt;br /&gt;
Title: Playing Geister by Estimating Hidden&lt;br /&gt;
Information with Deep Reinforcement&lt;br /&gt;
Learning&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784380/playing-geister-by-estimating"&gt;&lt;img src="http://video.itu.dk/64968559/71784380/3441977940127bdf893c5e014afbb584/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <itunes:image href="http://video.itu.dk/64968559/71784380/3441977940127bdf893c5e014afbb584/standard/download-6-thumbnail.jpg/thumbnail.jpg"/>
            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
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            <title>Gym-μRTS: Toward Affordable Deep  Reinforcement Learning Research in Realtime...</title>
            <link>http://video.itu.dk/photo/71784383/gym-rts-toward-affordable-deep</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Shengyi Huang, Santiago Ontañón,&lt;br /&gt;
Christopher Bamford and Lukasz Grela&lt;br /&gt;
Title: Gym-μRTS: Toward Affordable Deep&lt;br /&gt;
Reinforcement Learning Research in Realtime Strategy Games&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784383/gym-rts-toward-affordable-deep"&gt;&lt;img src="http://video.itu.dk/64968580/71784383/6f023a21e8f311cf2141e174191f6a8d/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784383</guid>
            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Gym-μRTS: Toward Affordable Deep  Reinforcement Learning Research in Realtime...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Shengyi Huang, Santiago Ontañón,
Christopher Bamford and Lukasz Grela
Title: Gym-μRTS: Toward Affordable Deep
Reinforcement Learning Research in Realtime Strategy Games</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Shengyi Huang, Santiago Ontañón,
Christopher Bamford and Lukasz Grela
Title: Gym-μRTS: Toward Affordable Deep
Reinforcement Learning Research in Realtime Strategy Games</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>17:44</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Shengyi Huang, Santiago Ontañón,&lt;br /&gt;
Christopher Bamford and Lukasz Grela&lt;br /&gt;
Title: Gym-μRTS: Toward Affordable Deep&lt;br /&gt;
Reinforcement Learning Research in Realtime Strategy Games&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784383/gym-rts-toward-affordable-deep"&gt;&lt;img src="http://video.itu.dk/64968580/71784383/6f023a21e8f311cf2141e174191f6a8d/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=6f023a21e8f311cf2141e174191f6a8d&amp;source=podcast&amp;photo%5fid=71784383" width="625" height="352" type="text/html" medium="video" duration="1064" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.itu.dk/64968580/71784383/6f023a21e8f311cf2141e174191f6a8d/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.itu.dk/64968580/71784383/6f023a21e8f311cf2141e174191f6a8d/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>ai</category>
            <category>cog2021</category>
        </item>
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            <title>Searching for Explainable Solutions in Sudoku </title>
            <link>http://video.itu.dk/photo/71784384/searching-for-explainable-solutions</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Yngvi Bjornsson, Sigurdur Helgason and&lt;br /&gt;
Adalsteinn Palsson&lt;br /&gt;
Title: Searching for Explainable Solutions in Sudoku&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784384/searching-for-explainable-solutions"&gt;&lt;img src="http://video.itu.dk/64968571/71784384/260a5d3ea03bdafd9f600d0f4a25fa21/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784384</guid>
            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Searching for Explainable Solutions in Sudoku </media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Yngvi Bjornsson, Sigurdur Helgason and
Adalsteinn Palsson
Title: Searching for Explainable Solutions in Sudoku</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Yngvi Bjornsson, Sigurdur Helgason and
Adalsteinn Palsson
Title: Searching for Explainable Solutions in Sudoku</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>13:35</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Yngvi Bjornsson, Sigurdur Helgason and&lt;br /&gt;
Adalsteinn Palsson&lt;br /&gt;
Title: Searching for Explainable Solutions in Sudoku&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784384/searching-for-explainable-solutions"&gt;&lt;img src="http://video.itu.dk/64968571/71784384/260a5d3ea03bdafd9f600d0f4a25fa21/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=260a5d3ea03bdafd9f600d0f4a25fa21&amp;source=podcast&amp;photo%5fid=71784384" width="625" height="352" type="text/html" medium="video" duration="815" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.itu.dk/64968571/71784384/260a5d3ea03bdafd9f600d0f4a25fa21/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.itu.dk/64968571/71784384/260a5d3ea03bdafd9f600d0f4a25fa21/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
            <enclosure url="http://video.itu.dk/64968566/71784388/816fb0def99be66a70067b9ddd7a41f1/video_hd/contextual-combinatorial-bandits-in-video.mp4?source=podcast" type="video/mp4" length="20931207"/>
            <title>Contextual Combinatorial Bandits in RealTime Strategy Game</title>
            <link>http://video.itu.dk/photo/71784388/contextual-combinatorial-bandits-in</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Zuozhi Yang and Santiago Ontañón&lt;br /&gt;
Title:Contextual Combinatorial Bandits in RealTime Strategy Game&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784388/contextual-combinatorial-bandits-in"&gt;&lt;img src="http://video.itu.dk/64968566/71784388/816fb0def99be66a70067b9ddd7a41f1/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784388</guid>
            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Contextual Combinatorial Bandits in RealTime Strategy Game</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Zuozhi Yang and Santiago Ontañón
Title:Contextual Combinatorial Bandits in RealTime Strategy Game</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Zuozhi Yang and Santiago Ontañón
Title:Contextual Combinatorial Bandits in RealTime Strategy Game</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>16:56</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Zuozhi Yang and Santiago Ontañón&lt;br /&gt;
Title:Contextual Combinatorial Bandits in RealTime Strategy Game&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784388/contextual-combinatorial-bandits-in"&gt;&lt;img src="http://video.itu.dk/64968566/71784388/816fb0def99be66a70067b9ddd7a41f1/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>ai</category>
            <category>cog2021</category>
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            <title>Real-Time Model Predictive Control for Shot  Aiming in a Physical Pinball...</title>
            <link>http://video.itu.dk/photo/71784392/real-time-model-predictive-control</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Zachariah Fuchs, Pavan Saranguhewa and&lt;br /&gt;
Michael Ikuru&lt;br /&gt;
Title: Real-Time Model Predictive Control for Shot&lt;br /&gt;
Aiming in a Physical Pinball Machine&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784392/real-time-model-predictive-control"&gt;&lt;img src="http://video.itu.dk/64968580/71784392/b284c8891dd0c7543fb84605b5161898/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Real-Time Model Predictive Control for Shot  Aiming in a Physical Pinball...</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Zachariah Fuchs, Pavan Saranguhewa and
Michael Ikuru
Title: Real-Time Model Predictive Control for Shot
Aiming in a Physical Pinball Machine</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Zachariah Fuchs, Pavan Saranguhewa and
Michael Ikuru
Title: Real-Time Model Predictive Control for Shot
Aiming in a Physical Pinball Machine</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>20:13</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Zachariah Fuchs, Pavan Saranguhewa and&lt;br /&gt;
Michael Ikuru&lt;br /&gt;
Title: Real-Time Model Predictive Control for Shot&lt;br /&gt;
Aiming in a Physical Pinball Machine&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784392/real-time-model-predictive-control"&gt;&lt;img src="http://video.itu.dk/64968580/71784392/b284c8891dd0c7543fb84605b5161898/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>ai</category>
            <category>cog2021</category>
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            <title>Inventory Managament with Attention-based  Meta Actions</title>
            <link>http://video.itu.dk/photo/71784396/inventory-managament-with</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Keisuke Izumiya and Edgar Simo-Serra&lt;br /&gt;
Title: Inventory Managament with Attention-based&lt;br /&gt;
Meta Actions&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784396/inventory-managament-with"&gt;&lt;img src="http://video.itu.dk/64968570/71784396/d0937cd7cb517f46230c7bc760fe913e/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784396</guid>
            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>Inventory Managament with Attention-based  Meta Actions</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Keisuke Izumiya and Edgar Simo-Serra
Title: Inventory Managament with Attention-based
Meta Actions</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Keisuke Izumiya and Edgar Simo-Serra
Title: Inventory Managament with Attention-based
Meta Actions</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>16:09</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Keisuke Izumiya and Edgar Simo-Serra&lt;br /&gt;
Title: Inventory Managament with Attention-based&lt;br /&gt;
Meta Actions&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784396/inventory-managament-with"&gt;&lt;img src="http://video.itu.dk/64968570/71784396/d0937cd7cb517f46230c7bc760fe913e/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
            <enclosure url="http://video.itu.dk/64968560/71784400/6f38659060aa03c777737a93e0b58732/video_hd/ai-solutions-for-drafting-in-magic-video.mp4?source=podcast" type="video/mp4" length="24439204"/>
            <title>AI solutions for drafting in Magic: the  Gathering</title>
            <link>http://video.itu.dk/photo/71784400/ai-solutions-for-drafting-in-magic</link>
            <description>&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Henry Ward, Daniel Brooks, Dan Troha,&lt;br /&gt;
Bobby Mills and Arseny Khakhalin&lt;br /&gt;
Title: AI solutions for drafting in Magic: the&lt;br /&gt;
Gathering&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784400/ai-solutions-for-drafting-in-magic"&gt;&lt;img src="http://video.itu.dk/64968560/71784400/6f38659060aa03c777737a93e0b58732/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/71784400</guid>
            <pubDate>Wed, 03 Nov 2021 12:07:43 GMT</pubDate>
            <media:title>AI solutions for drafting in Magic: the  Gathering</media:title>
            <itunes:summary>IEEE Conference on Games 2021
AI for Playing Games
Author: Henry Ward, Daniel Brooks, Dan Troha,
Bobby Mills and Arseny Khakhalin
Title: AI solutions for drafting in Magic: the
Gathering</itunes:summary>
            <itunes:subtitle>IEEE Conference on Games 2021
AI for Playing Games
Author: Henry Ward, Daniel Brooks, Dan Troha,
Bobby Mills and Arseny Khakhalin
Title: AI solutions for drafting in Magic: the
Gathering</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>16:05</itunes:duration>
            <media:description type="html">&lt;p&gt;IEEE Conference on Games 2021&lt;br /&gt;
AI for Playing Games&lt;br /&gt;
Author: Henry Ward, Daniel Brooks, Dan Troha,&lt;br /&gt;
Bobby Mills and Arseny Khakhalin&lt;br /&gt;
Title: AI solutions for drafting in Magic: the&lt;br /&gt;
Gathering&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71784400/ai-solutions-for-drafting-in-magic"&gt;&lt;img src="http://video.itu.dk/64968560/71784400/6f38659060aa03c777737a93e0b58732/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=6f38659060aa03c777737a93e0b58732&amp;source=podcast&amp;photo%5fid=71784400" width="625" height="352" type="text/html" medium="video" duration="965" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.itu.dk/64968560/71784400/6f38659060aa03c777737a93e0b58732/standard/download-7-thumbnail.jpg" width="75" height=""/>
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            <category>ai</category>
            <category>cog2021</category>
        </item>
        <item>
            <enclosure url="http://video.itu.dk/16107559/17994081/33745eaa979ebb0c91f6bb5ada8351af/video_hd/olle-haggstrom-technology-and-the-video.mp4?source=podcast" type="video/mp4" length="1099445824"/>
            <title>Olle Häggström: Technology and the Future of Humanity</title>
            <link>http://video.itu.dk/photo/17994081/olle-haggstrom-technology-and-the</link>
            <description>&lt;p&gt;Olle Häggström is a Professor of mathematical statistics at Chalmers University of Gothenburg, Sweden, and the member of the Royal Swedish Academy of Science. He is also a leading Swedish public intellectual and prolific debater in science, pseudoscience, technology, and education. We talk to Olle about the potential dangers associated with various emerging technologies—how do we start thinking about the catastrophic risks that may be associated with scientific advances that we have not completed?&lt;br&gt;
&lt;p&gt;Our focus at Cast IT are potential advances in Artificial Intelligence towards general “Superintelligence,” sometimes called the intelligence explosion, the technological Singularity, or the robot apocalypse. Olle’s 2016 book about these issues is called “Here Be Dragons: Science, Technology and the Future of Humanity,” published by Oxford University Press.&lt;/p&gt;&lt;p&gt;Recorded on 8 May 2017.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/17994081/olle-haggstrom-technology-and-the"&gt;&lt;img src="http://video.itu.dk/16107559/17994081/33745eaa979ebb0c91f6bb5ada8351af/standard/download-2-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/17994081</guid>
            <pubDate>Thu, 29 Jun 2017 13:04:30 GMT</pubDate>
            <media:title>Olle Häggström: Technology and the Future of Humanity</media:title>
            <itunes:summary>Olle Häggström is a Professor of mathematical statistics at Chalmers University of Gothenburg, Sweden, and the member of the Royal Swedish Academy of Science. He is also a leading Swedish public intellectual and prolific debater in science, pseudoscience, technology, and education. We talk to Olle about the potential dangers associated with various emerging technologies—how do we start thinking about the catastrophic risks that may be associated with scientific advances that we have not completed?
Our focus at Cast IT are potential advances in Artificial Intelligence towards general “Superintelligence,” sometimes called the intelligence explosion, the technological Singularity, or the robot apocalypse. Olle’s 2016 book about these issues is called “Here Be Dragons: Science, Technology and the Future of Humanity,” published by Oxford University Press.Recorded on 8 May 2017.</itunes:summary>
            <itunes:subtitle>Olle Häggström is a Professor of mathematical statistics at Chalmers University of Gothenburg, Sweden, and the member of the Royal Swedish Academy of Science. He is also a leading Swedish public intellectual and prolific debater in science,...</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>01:17:05</itunes:duration>
            <itunes:episode>5</itunes:episode>
            <media:description type="html">&lt;p&gt;Olle Häggström is a Professor of mathematical statistics at Chalmers University of Gothenburg, Sweden, and the member of the Royal Swedish Academy of Science. He is also a leading Swedish public intellectual and prolific debater in science, pseudoscience, technology, and education. We talk to Olle about the potential dangers associated with various emerging technologies—how do we start thinking about the catastrophic risks that may be associated with scientific advances that we have not completed?&lt;br&gt;
&lt;p&gt;Our focus at Cast IT are potential advances in Artificial Intelligence towards general “Superintelligence,” sometimes called the intelligence explosion, the technological Singularity, or the robot apocalypse. Olle’s 2016 book about these issues is called “Here Be Dragons: Science, Technology and the Future of Humanity,” published by Oxford University Press.&lt;/p&gt;&lt;p&gt;Recorded on 8 May 2017.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/17994081/olle-haggstrom-technology-and-the"&gt;&lt;img src="http://video.itu.dk/16107559/17994081/33745eaa979ebb0c91f6bb5ada8351af/standard/download-2-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=33745eaa979ebb0c91f6bb5ada8351af&amp;source=podcast&amp;photo%5fid=17994081" width="625" height="352" type="text/html" medium="video" duration="4625" isDefault="true" expression="full"/>
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            <category>ai</category>
            <category>cast it</category>
            <category>emerging technologies</category>
            <category>olle häggström</category>
            <category>superintelligence</category>
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