CoG 2021
CoG 2021
How the Players Get Their Spots: A Study of...
Author: Milan Jaćević. Title: How the Players Get Their Spots: A Study of Playstyle Emergence in...
CoG 2021
Playing through Microaggressions on a College...
Authors: Shengyao Xiao, Xiaoyu Cui, Yuanqin Fan, Boyuan Lu, Haiyun Wu, Michael Christel, Shirley...
CoG 2021
Content generation: a journey from AI research...
Author: Sahar Asadi Title: Content generation: a journey from AI research to content product...
CoG 2021
World-GAN: a Generative Model for Minecraft Worlds
Authors: Maren Awiszus, Frederik Schubert and Bodo Rosenhahn Title: World-GAN: a Generative Model...
CoG 2021
Linus Gisslén, Andy Eakins, Camilo Gordillo,...
Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim Bergdahl and Konrad Tollmar Adversarial...
CoG 2021
Knowledge-Based Paranoia Search in Skat
IEEE Conference on Games 2021 AI for Playing Games Author: Stefan Edelkamp Title: Knowledge-Based...
CoG 2021
Generalising Discrete Action Spaces with...
IEEE Conference on Games 2021 AI for Playing Games Author: Christopher Bamford and Alvaro Ovalle...
CoG 2021
Fingerprinting Tabletop Games
IEEE Conference on Games 2021 AI for Playing Games Author: James Goodman, Simon Lucas and Diego...
CoG 2021
Boosting Exploration of Low-Dimensional Game...
IEEE Conference on Games 2021 AI for Playing Games Author: Kenneth Chang and Adam M. Smith Title:...