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            <itunes:name>IT University of Copenhagen</itunes:name>
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        <itunes:author>IT University of Copenhagen</itunes:author>
        <itunes:subtitle>Stay up to date with all the things that are happening at IT University of Copenhagen. This podcast will serve you various videos and audios with accounts from scientists and actual students at IT University, and give you a glimpse into their...</itunes:subtitle>
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            <title>Fifth Nordic Blockchain Summit 2022</title>
            <link>http://video.itu.dk/photo/73967524/fifth-nordic-blockchain-summit-2022-1</link>
            <description>&lt;p&gt;&lt;p&gt;&lt;strong&gt;ABOUT THIS EVENT&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Join us for the Fifth Nordic Blockchain Summit, where decision-makers and business leaders from different backgrounds and industries come together to explore the opportunities and challenges of blockchain and distributed ledger technology in the context of sustainability and decentralized finance (DeFi)-based business models. Sustainable DeFi does not only generate better and more sophisticated financial services in networked business models, but is doing so in an eco-friendly, and durable way. If you want to learn more about these topics, this is the right event for you.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;PROGRAM&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Presentation of the projects developed at the &lt;a href="https://blockchainschool.eu/"&gt;International Blockchain  School 2022&lt;/a&gt; organized by the European Blockchain Center, IT University of Copenhagen, University of Copenhagen, Copenhagen Business School, and University of the Faroe Islands.&lt;/p&gt;
&lt;p&gt;Panel debate and presentations by speakers from top companies and organisations working in the blockchain field.&lt;/p&gt;
&lt;p&gt;See the full program &lt;u&gt;&lt;a href="https://blockchainschool.eu/program/"&gt;here&lt;/a&gt;&lt;/u&gt;.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/73967524/fifth-nordic-blockchain-summit-2022-1"&gt;&lt;img src="http://video.itu.dk/64968566/73967524/98ae6d7044324a7cb1098daa8dc42bb1/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 08 Mar 2023 13:59:02 GMT</pubDate>
            <media:title>Fifth Nordic Blockchain Summit 2022</media:title>
            <itunes:summary>ABOUT THIS EVENT
Join us for the Fifth Nordic Blockchain Summit, where decision-makers and business leaders from different backgrounds and industries come together to explore the opportunities and challenges of blockchain and distributed ledger technology in the context of sustainability and decentralized finance (DeFi)-based business models. Sustainable DeFi does not only generate better and more sophisticated financial services in networked business models, but is doing so in an eco-friendly, and durable way. If you want to learn more about these topics, this is the right event for you.
PROGRAM
Presentation of the projects developed at the International Blockchain  School 2022 organized by the European Blockchain Center, IT University of Copenhagen, University of Copenhagen, Copenhagen Business School, and University of the Faroe Islands.
Panel debate and presentations by speakers from top companies and organisations working in the blockchain field.
See the full program here.</itunes:summary>
            <itunes:subtitle>ABOUT THIS EVENT
Join us for the Fifth Nordic Blockchain Summit, where decision-makers and business leaders from different backgrounds and industries come together to explore the opportunities and challenges of blockchain and distributed ledger...</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>04:08:39</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;p&gt;&lt;strong&gt;ABOUT THIS EVENT&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Join us for the Fifth Nordic Blockchain Summit, where decision-makers and business leaders from different backgrounds and industries come together to explore the opportunities and challenges of blockchain and distributed ledger technology in the context of sustainability and decentralized finance (DeFi)-based business models. Sustainable DeFi does not only generate better and more sophisticated financial services in networked business models, but is doing so in an eco-friendly, and durable way. If you want to learn more about these topics, this is the right event for you.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;PROGRAM&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Presentation of the projects developed at the &lt;a href="https://blockchainschool.eu/"&gt;International Blockchain  School 2022&lt;/a&gt; organized by the European Blockchain Center, IT University of Copenhagen, University of Copenhagen, Copenhagen Business School, and University of the Faroe Islands.&lt;/p&gt;
&lt;p&gt;Panel debate and presentations by speakers from top companies and organisations working in the blockchain field.&lt;/p&gt;
&lt;p&gt;See the full program &lt;u&gt;&lt;a href="https://blockchainschool.eu/program/"&gt;here&lt;/a&gt;&lt;/u&gt;.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/73967524/fifth-nordic-blockchain-summit-2022-1"&gt;&lt;img src="http://video.itu.dk/64968566/73967524/98ae6d7044324a7cb1098daa8dc42bb1/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>Blockchain and IP Law –  A Match Made in Heaven or Hell?</title>
            <link>http://video.itu.dk/photo/75297466/blockchain-and-ip-law-a-match-1</link>
            <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/75297466/blockchain-and-ip-law-a-match-1"&gt;&lt;img src="http://video.itu.dk/64968561/75297466/0b9df6dfcdb82c5032d1719fd90f5936/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 08 Mar 2023 13:45:21 GMT</pubDate>
            <media:title>Blockchain and IP Law –  A Match Made in Heaven or Hell?</media:title>
            <itunes:summary></itunes:summary>
            <itunes:subtitle></itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>02:56:06</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/75297466/blockchain-and-ip-law-a-match-1"&gt;&lt;img src="http://video.itu.dk/64968561/75297466/0b9df6dfcdb82c5032d1719fd90f5936/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=0b9df6dfcdb82c5032d1719fd90f5936&amp;source=podcast&amp;photo%5fid=75297466" width="625" height="352" type="text/html" medium="video" duration="10566" isDefault="true" expression="full"/>
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            <title>Digital ulighed: Hvordan kommer vi den til livs?</title>
            <link>http://video.itu.dk/photo/69629533/digital-ulighed-hvordan-kommer-vi-2</link>
            <description>&lt;p&gt;De senere års danske digitaliseringsstrategier har fokuseret på at effektivisere borgerens møde med velfærdsstaten gennem selvbetjeningsløsninger på stort set alle områder: Sociale ydelser, offentlige skoler og sundhedspleje. I den sammenhæng kan det lyde som en overvældende succes at ca. 90% af danskerne er ’digitale’, mens det ’kun’ er ca. 10% der er fritaget for at kommunikere med det offentlige via digitale platforme. Denne debat fokuserer på den store masse, de 90%, og spørger hvad det flotte tal gemmer. For hvad kræver det egentlig at være selv-betjent? Forskningen viser at mange er udfordrede i at tilgå digitale velfærdsløsninger. Årsagerne er mange og varierede. Nogle kræver omfattende kommunikativ hjælp fra andre mennesker, andre har ikke adgang til opdateret teknologi. Vi er i særlig grad interesserede i de uformelle velfærdsarbejdere, der muliggør digitaliseringen. Hvem er de og hvordan kan det være at de pålægges ansvar af statens digitalisering. Center for Digital Velfærd (ITU) inviterer til en snak om digital ulighed anno 2021 og hvordan den bliver bedre for alle, uanset digitale evner.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/69629533/digital-ulighed-hvordan-kommer-vi-2"&gt;&lt;img src="http://video.itu.dk/64968568/69629533/ef9f24830005d230622c75e178d77ab2/standard/download-9-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/69629533</guid>
            <pubDate>Wed, 08 Mar 2023 13:31:05 GMT</pubDate>
            <media:title>Digital ulighed: Hvordan kommer vi den til livs?</media:title>
            <itunes:summary>De senere års danske digitaliseringsstrategier har fokuseret på at effektivisere borgerens møde med velfærdsstaten gennem selvbetjeningsløsninger på stort set alle områder: Sociale ydelser, offentlige skoler og sundhedspleje. I den sammenhæng kan det lyde som en overvældende succes at ca. 90% af danskerne er ’digitale’, mens det ’kun’ er ca. 10% der er fritaget for at kommunikere med det offentlige via digitale platforme. Denne debat fokuserer på den store masse, de 90%, og spørger hvad det flotte tal gemmer. For hvad kræver det egentlig at være selv-betjent? Forskningen viser at mange er udfordrede i at tilgå digitale velfærdsløsninger. Årsagerne er mange og varierede. Nogle kræver omfattende kommunikativ hjælp fra andre mennesker, andre har ikke adgang til opdateret teknologi. Vi er i særlig grad interesserede i de uformelle velfærdsarbejdere, der muliggør digitaliseringen. Hvem er de og hvordan kan det være at de pålægges ansvar af statens digitalisering. Center for Digital Velfærd (ITU) inviterer til en snak om digital ulighed anno 2021 og hvordan den bliver bedre for alle, uanset digitale evner.</itunes:summary>
            <itunes:subtitle>De senere års danske digitaliseringsstrategier har fokuseret på at effektivisere borgerens møde med velfærdsstaten gennem selvbetjeningsløsninger på stort set alle områder: Sociale ydelser, offentlige skoler og sundhedspleje. I den sammenhæng kan...</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>01:11:44</itunes:duration>
            <media:description type="html">&lt;p&gt;De senere års danske digitaliseringsstrategier har fokuseret på at effektivisere borgerens møde med velfærdsstaten gennem selvbetjeningsløsninger på stort set alle områder: Sociale ydelser, offentlige skoler og sundhedspleje. I den sammenhæng kan det lyde som en overvældende succes at ca. 90% af danskerne er ’digitale’, mens det ’kun’ er ca. 10% der er fritaget for at kommunikere med det offentlige via digitale platforme. Denne debat fokuserer på den store masse, de 90%, og spørger hvad det flotte tal gemmer. For hvad kræver det egentlig at være selv-betjent? Forskningen viser at mange er udfordrede i at tilgå digitale velfærdsløsninger. Årsagerne er mange og varierede. Nogle kræver omfattende kommunikativ hjælp fra andre mennesker, andre har ikke adgang til opdateret teknologi. Vi er i særlig grad interesserede i de uformelle velfærdsarbejdere, der muliggør digitaliseringen. Hvem er de og hvordan kan det være at de pålægges ansvar af statens digitalisering. Center for Digital Velfærd (ITU) inviterer til en snak om digital ulighed anno 2021 og hvordan den bliver bedre for alle, uanset digitale evner.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/69629533/digital-ulighed-hvordan-kommer-vi-2"&gt;&lt;img src="http://video.itu.dk/64968568/69629533/ef9f24830005d230622c75e178d77ab2/standard/download-9-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>LAUNCHE EVENT: CENTER FOR DIGITAL PLAY</title>
            <link>http://video.itu.dk/photo/81740885/launche-event-center-for-digital</link>
            <description>&lt;p&gt;Play is at the heart of our experience of digital technologies. Whether it is playing around with Artificial Intelligence systems that create texts and images, like DALL-E or GPT-3, engaging in the role-playing mechanics of social media, playing with computers and digital artefacts has a critical role in shaping the digital society. Digital play is an intrinsic yet understudied phenomenon in digital societies, and the play perspective can provide novel insights into the uses and design of computer games, gamification, and game-trained AI; and into the practices of the many communities and users which engage in playful practices as part of their everyday life and cultural engagement.
&lt;p&gt;The Center for Digital Play's ambition is to define what it means to study of play in digital societies from a multidisciplinary perspective. Novel phenomena require novel methods and theories, and the purpose of the Center for Digital Play is to become a reference in the present and future of play and game studies.&lt;/p&gt;
&lt;p&gt;The Center for Digital Play is a new research center at the IT University that studies the role of play in shaping digital societies, from artificial intelligence and games to arts and social practices.&lt;/p&gt;
&lt;p&gt;The Center for Digital Play is formed by 4 research groups that collaborate in the study of play in digital societies, approaching this topic from a multidisciplinary perspective that encompasses computer science, the humanities, social sciences, psychology, and design research.&lt;/p&gt;
&lt;p&gt;You can read more about the Center for Digital Play at &lt;a href="https://digitalplay.itu.dk/"&gt;https://digitalplay.itu.dk/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
 Program&lt;/p&gt;
&lt;p&gt;15:30: Arrival&lt;/p&gt;
&lt;p&gt;15:45 Welcome: The Importance of Play, or why the ITU has a Center for Digital Play, by Head of Center Miguel Sicart&lt;/p&gt;
&lt;p&gt;16:00: Media, Art and Design, by Associate Professor Anders Sundnes Løvlie&lt;/p&gt;
&lt;p&gt;16:15: Digital Life and Social Practices, by Associate Professor Lisbeth Klastrup&lt;/p&gt;
&lt;p&gt;16:30: Creative AI, by Associate Professor Paolo Burelli&lt;/p&gt;
&lt;p&gt;16:45: Games Research, by Associate Professor Hanna Wirman&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/81740885/launche-event-center-for-digital"&gt;&lt;img src="http://video.itu.dk/64968566/81740885/76731c047c04eab932070a2619b0ca7a/standard/download-20-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/81740885</guid>
            <pubDate>Tue, 29 Nov 2022 13:35:33 GMT</pubDate>
            <media:title>LAUNCHE EVENT: CENTER FOR DIGITAL PLAY</media:title>
            <itunes:summary>Play is at the heart of our experience of digital technologies. Whether it is playing around with Artificial Intelligence systems that create texts and images, like DALL-E or GPT-3, engaging in the role-playing mechanics of social media, playing with computers and digital artefacts has a critical role in shaping the digital society. Digital play is an intrinsic yet understudied phenomenon in digital societies, and the play perspective can provide novel insights into the uses and design of computer games, gamification, and game-trained AI; and into the practices of the many communities and users which engage in playful practices as part of their everyday life and cultural engagement.
The Center for Digital Play's ambition is to define what it means to study of play in digital societies from a multidisciplinary perspective. Novel phenomena require novel methods and theories, and the purpose of the Center for Digital Play is to become a reference in the present and future of play and game studies.
The Center for Digital Play is a new research center at the IT University that studies the role of play in shaping digital societies, from artificial intelligence and games to arts and social practices.
The Center for Digital Play is formed by 4 research groups that collaborate in the study of play in digital societies, approaching this topic from a multidisciplinary perspective that encompasses computer science, the humanities, social sciences, psychology, and design research.
You can read more about the Center for Digital Play at https://digitalplay.itu.dk/

 Program
15:30: Arrival
15:45 Welcome: The Importance of Play, or why the ITU has a Center for Digital Play, by Head of Center Miguel Sicart
16:00: Media, Art and Design, by Associate Professor Anders Sundnes Løvlie
16:15: Digital Life and Social Practices, by Associate Professor Lisbeth Klastrup
16:30: Creative AI, by Associate Professor Paolo Burelli
16:45: Games Research, by Associate Professor Hanna Wirman</itunes:summary>
            <itunes:subtitle>Play is at the heart of our experience of digital technologies. Whether it is playing around with Artificial Intelligence systems that create texts and images, like DALL-E or GPT-3, engaging in the role-playing mechanics of social media, playing...</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>01:15:27</itunes:duration>
            <media:description type="html">&lt;p&gt;Play is at the heart of our experience of digital technologies. Whether it is playing around with Artificial Intelligence systems that create texts and images, like DALL-E or GPT-3, engaging in the role-playing mechanics of social media, playing with computers and digital artefacts has a critical role in shaping the digital society. Digital play is an intrinsic yet understudied phenomenon in digital societies, and the play perspective can provide novel insights into the uses and design of computer games, gamification, and game-trained AI; and into the practices of the many communities and users which engage in playful practices as part of their everyday life and cultural engagement.
&lt;p&gt;The Center for Digital Play's ambition is to define what it means to study of play in digital societies from a multidisciplinary perspective. Novel phenomena require novel methods and theories, and the purpose of the Center for Digital Play is to become a reference in the present and future of play and game studies.&lt;/p&gt;
&lt;p&gt;The Center for Digital Play is a new research center at the IT University that studies the role of play in shaping digital societies, from artificial intelligence and games to arts and social practices.&lt;/p&gt;
&lt;p&gt;The Center for Digital Play is formed by 4 research groups that collaborate in the study of play in digital societies, approaching this topic from a multidisciplinary perspective that encompasses computer science, the humanities, social sciences, psychology, and design research.&lt;/p&gt;
&lt;p&gt;You can read more about the Center for Digital Play at &lt;a href="https://digitalplay.itu.dk/"&gt;https://digitalplay.itu.dk/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
 Program&lt;/p&gt;
&lt;p&gt;15:30: Arrival&lt;/p&gt;
&lt;p&gt;15:45 Welcome: The Importance of Play, or why the ITU has a Center for Digital Play, by Head of Center Miguel Sicart&lt;/p&gt;
&lt;p&gt;16:00: Media, Art and Design, by Associate Professor Anders Sundnes Løvlie&lt;/p&gt;
&lt;p&gt;16:15: Digital Life and Social Practices, by Associate Professor Lisbeth Klastrup&lt;/p&gt;
&lt;p&gt;16:30: Creative AI, by Associate Professor Paolo Burelli&lt;/p&gt;
&lt;p&gt;16:45: Games Research, by Associate Professor Hanna Wirman&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/81740885/launche-event-center-for-digital"&gt;&lt;img src="http://video.itu.dk/64968566/81740885/76731c047c04eab932070a2619b0ca7a/standard/download-20-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>openITU: Roman Beck</title>
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            <description>&lt;p&gt;&lt;p&gt;&lt;b&gt;Business, Roman Beck (ITU)&lt;/b&gt;&lt;br&gt;Roman Beck will talk about the increasing importance and challenges to deal with unstructured social media data and unstandardized financial reference data within the financial services sector which is a problem for commercial banks as well as financial regulatory authorities. The problem is amplifying because of the exponential increase of speed of the bank transaction systems while the backend processes could not keep up simultaneously. So more data of unknown quality and validity is flooding into the backend systems which are supposed to secure the stability and deal with financial risk management but are increasingly outpaced by the front end systems.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/10829339/openitu-roman-beck"&gt;&lt;img src="http://video.itu.dk/10820443/10829339/d58261ba1ff4b96cec6e42b5e962356f/standard/download-3-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Mon, 14 Jun 2021 15:59:14 GMT</pubDate>
            <media:title>openITU: Roman Beck</media:title>
            <itunes:summary>Business, Roman Beck (ITU)Roman Beck will talk about the increasing importance and challenges to deal with unstructured social media data and unstandardized financial reference data within the financial services sector which is a problem for commercial banks as well as financial regulatory authorities. The problem is amplifying because of the exponential increase of speed of the bank transaction systems while the backend processes could not keep up simultaneously. So more data of unknown quality and validity is flooding into the backend systems which are supposed to secure the stability and deal with financial risk management but are increasingly outpaced by the front end systems.</itunes:summary>
            <itunes:subtitle>Business, Roman Beck (ITU)Roman Beck will talk about the increasing importance and challenges to deal with unstructured social media data and unstandardized financial reference data within the financial services sector which is a problem for...</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>19:43</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;p&gt;&lt;b&gt;Business, Roman Beck (ITU)&lt;/b&gt;&lt;br&gt;Roman Beck will talk about the increasing importance and challenges to deal with unstructured social media data and unstandardized financial reference data within the financial services sector which is a problem for commercial banks as well as financial regulatory authorities. The problem is amplifying because of the exponential increase of speed of the bank transaction systems while the backend processes could not keep up simultaneously. So more data of unknown quality and validity is flooding into the backend systems which are supposed to secure the stability and deal with financial risk management but are increasingly outpaced by the front end systems.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/10829339/openitu-roman-beck"&gt;&lt;img src="http://video.itu.dk/10820443/10829339/d58261ba1ff4b96cec6e42b5e962356f/standard/download-3-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>big data</category>
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            <title>Digitale dilemmaer: Hvordan forandrer data den offentlige sektor?</title>
            <link>http://video.itu.dk/photo/25400890/digitale-dilemmaer-hvordan-forandrer-data-den-8</link>
            <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/25400890/digitale-dilemmaer-hvordan-forandrer-data-den-8"&gt;&lt;img src="http://video.itu.dk/7718126/25400890/96eb608bdeef29c8d0e146d19bee6da2/standard/download-2-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 14 Mar 2018 09:15:37 GMT</pubDate>
            <media:title>Digitale dilemmaer: Hvordan forandrer data den offentlige sektor?</media:title>
            <itunes:summary></itunes:summary>
            <itunes:subtitle></itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>01:28:07</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/25400890/digitale-dilemmaer-hvordan-forandrer-data-den-8"&gt;&lt;img src="http://video.itu.dk/7718126/25400890/96eb608bdeef29c8d0e146d19bee6da2/standard/download-2-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>black box</category>
            <category>brit ross winthereik</category>
            <category>christopher gadd</category>
            <category>data</category>
            <category>live</category>
            <category>machine learning</category>
            <category>morten hjelholt</category>
            <category>offentlige sektor</category>
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            <title>Hvordan skaber det digitale Danmark sammenhæng?</title>
            <link>http://video.itu.dk/photo/21050905/hvordan-skaber-det-digitale-danmark-sammenhaeng-4</link>
            <description>&lt;p&gt;Danmark er i fuld gang med at digitalisere borgernes kontakt til det offentlige. Men med de digitale selvbetjeningsløsninger er borgerne i høj grad blevet deres egne sagsbehandlere. Hvordan oplever borgerne rejsen gennem systemet, når de søger om offentlige ydelser? Og hvordan arbejder myndighederne med at skabe mere sammenhængende brugerrejser?&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/21050905/hvordan-skaber-det-digitale-danmark-sammenhaeng-4"&gt;&lt;img src="http://video.itu.dk/19476794/21050905/f16ea3fd8294b8a69a910165a729ea8c/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/21050905</guid>
            <pubDate>Wed, 24 Jan 2018 16:03:21 GMT</pubDate>
            <media:title>Hvordan skaber det digitale Danmark sammenhæng?</media:title>
            <itunes:summary>Danmark er i fuld gang med at digitalisere borgernes kontakt til det offentlige. Men med de digitale selvbetjeningsløsninger er borgerne i høj grad blevet deres egne sagsbehandlere. Hvordan oplever borgerne rejsen gennem systemet, når de søger om offentlige ydelser? Og hvordan arbejder myndighederne med at skabe mere sammenhængende brugerrejser?</itunes:summary>
            <itunes:subtitle>Danmark er i fuld gang med at digitalisere borgernes kontakt til det offentlige. Men med de digitale selvbetjeningsløsninger er borgerne i høj grad blevet deres egne sagsbehandlere. Hvordan oplever borgerne rejsen gennem systemet, når de søger om...</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>02:00:13</itunes:duration>
            <media:description type="html">&lt;p&gt;Danmark er i fuld gang med at digitalisere borgernes kontakt til det offentlige. Men med de digitale selvbetjeningsløsninger er borgerne i høj grad blevet deres egne sagsbehandlere. Hvordan oplever borgerne rejsen gennem systemet, når de søger om offentlige ydelser? Og hvordan arbejder myndighederne med at skabe mere sammenhængende brugerrejser?&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/21050905/hvordan-skaber-det-digitale-danmark-sammenhaeng-4"&gt;&lt;img src="http://video.itu.dk/19476794/21050905/f16ea3fd8294b8a69a910165a729ea8c/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=f16ea3fd8294b8a69a910165a729ea8c&amp;source=podcast&amp;photo%5fid=21050905" width="625" height="352" type="text/html" medium="video" duration="7213" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.itu.dk/19476794/21050905/f16ea3fd8294b8a69a910165a729ea8c/standard/download-1-thumbnail.jpg" width="600" height="338"/>
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            <category>digitalisering</category>
            <category>events</category>
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            <title>Den Mediekompetente Borger</title>
            <link>http://video.itu.dk/photo/11034429/den-mediekompetente-borger-2</link>
            <description>&lt;p&gt;Event on Media Literacy broadcasted live March 11th 2015&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/11034429/den-mediekompetente-borger-2"&gt;&lt;img src="http://video.itu.dk/10820438/11034429/48a576f57ffc17bfb3ad826a4bf7755e/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.itu.dk/photo/11034429</guid>
            <pubDate>Wed, 11 Mar 2015 17:10:06 GMT</pubDate>
            <media:title>Den Mediekompetente Borger</media:title>
            <itunes:summary>Event on Media Literacy broadcasted live March 11th 2015</itunes:summary>
            <itunes:subtitle>Event on Media Literacy broadcasted live March 11th 2015</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>03:21:00</itunes:duration>
            <media:description type="html">&lt;p&gt;Event on Media Literacy broadcasted live March 11th 2015&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/11034429/den-mediekompetente-borger-2"&gt;&lt;img src="http://video.itu.dk/10820438/11034429/48a576f57ffc17bfb3ad826a4bf7755e/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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