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        <itunes:subtitle>Stay up to date with all the things that are happening at IT University of Copenhagen. This podcast will serve you various videos and audios with accounts from scientists and actual students at IT University, and give you a glimpse into their...</itunes:subtitle>
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            <title>Designing Game Feel. A Survey</title>
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            <description>&lt;p&gt;Author: Martin Pichlmair and Mads Johansen.&lt;br /&gt;
Title: Designing Game Feel. A Survey.&lt;br /&gt;
Transactions on Games and Abstracts - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71685011/designing-game-feel-a-survey"&gt;&lt;img src="http://video.itu.dk/64968569/71685011/89ffb92ac0631bb4ef95d515e5b1b92c/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <media:title>Designing Game Feel. A Survey</media:title>
            <itunes:summary>Author: Martin Pichlmair and Mads Johansen.
Title: Designing Game Feel. A Survey.
Transactions on Games and Abstracts - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Martin Pichlmair and Mads Johansen.
Title: Designing Game Feel. A Survey.
Transactions on Games and Abstracts - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>17:35</itunes:duration>
            <media:description type="html">&lt;p&gt;Author: Martin Pichlmair and Mads Johansen.&lt;br /&gt;
Title: Designing Game Feel. A Survey.&lt;br /&gt;
Transactions on Games and Abstracts - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71685011/designing-game-feel-a-survey"&gt;&lt;img src="http://video.itu.dk/64968569/71685011/89ffb92ac0631bb4ef95d515e5b1b92c/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>2021</category>
            <category>cog</category>
            <category>cog2021</category>
            <category>feel</category>
            <category>game</category>
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            <title>Story Improvisation in Tabletop Roleplaying Games: Towards a Computational...</title>
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            <description>&lt;p&gt;Author: Devi Acharya, Michael Mateas and Noah Wardrip-Fruin.&lt;br /&gt;
Title: Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters.&lt;br /&gt;
Game Studies and Narrative - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71684814/story-improvisation-in-tabletop"&gt;&lt;img src="http://video.itu.dk/64968579/71684814/58f84fe9a7d31f6f2f6fb6a8899138cc/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 15:23:57 GMT</pubDate>
            <media:title>Story Improvisation in Tabletop Roleplaying Games: Towards a Computational...</media:title>
            <itunes:summary>Author: Devi Acharya, Michael Mateas and Noah Wardrip-Fruin.
Title: Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters.
Game Studies and Narrative - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Devi Acharya, Michael Mateas and Noah Wardrip-Fruin.
Title: Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters.
Game Studies and Narrative - Long Paper (20 min) - IEEE Conference on Games...</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>19:47</itunes:duration>
            <media:description type="html">&lt;p&gt;Author: Devi Acharya, Michael Mateas and Noah Wardrip-Fruin.&lt;br /&gt;
Title: Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters.&lt;br /&gt;
Game Studies and Narrative - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71684814/story-improvisation-in-tabletop"&gt;&lt;img src="http://video.itu.dk/64968579/71684814/58f84fe9a7d31f6f2f6fb6a8899138cc/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>mateas</category>
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            <title>Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic</title>
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            <description>&lt;p&gt;Author: Sami Pohjolainen et al.&lt;br /&gt;
Title: Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic.&lt;br /&gt;
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71684858/heuristic-evaluation-of-a-mobile"&gt;&lt;img src="http://video.itu.dk/64968571/71684858/5f86be66a328121b25368474bb9781ff/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 15:23:57 GMT</pubDate>
            <media:title>Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic</media:title>
            <itunes:summary>Author: Sami Pohjolainen et al.
Title: Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic.
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Sami Pohjolainen et al.
Title: Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic.
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>17:20</itunes:duration>
            <media:description type="html">&lt;p&gt;Author: Sami Pohjolainen et al.&lt;br /&gt;
Title: Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic.&lt;br /&gt;
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71684858/heuristic-evaluation-of-a-mobile"&gt;&lt;img src="http://video.itu.dk/64968571/71684858/5f86be66a328121b25368474bb9781ff/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=5f86be66a328121b25368474bb9781ff&amp;source=podcast&amp;photo%5fid=71684858" width="625" height="351" type="text/html" medium="video" duration="1040" isDefault="true" expression="full"/>
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            <category>2021</category>
            <category>cog</category>
            <category>cog2021</category>
            <category>evaluation</category>
            <category>game</category>
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            <title>I Never Imagined That I Would Work In The Digital Game Industry</title>
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            <description>&lt;p&gt;Author: Luciana Lima, Camila Pinto, Patrícia Gouveia and Pedro Cardoso.&lt;br /&gt;
Title: I Never Imagined That I Would Work In The Digital Game Industry.&lt;br /&gt;
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71684950/i-never-imagined-that-i-would-work"&gt;&lt;img src="http://video.itu.dk/64968570/71684950/5d5bc6ff3413bd6dd20376f03b71a70f/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 15:23:57 GMT</pubDate>
            <media:title>I Never Imagined That I Would Work In The Digital Game Industry</media:title>
            <itunes:summary>Author: Luciana Lima, Camila Pinto, Patrícia Gouveia and Pedro Cardoso.
Title: I Never Imagined That I Would Work In The Digital Game Industry.
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Luciana Lima, Camila Pinto, Patrícia Gouveia and Pedro Cardoso.
Title: I Never Imagined That I Would Work In The Digital Game Industry.
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>22:26</itunes:duration>
            <media:description type="html">&lt;p&gt;Author: Luciana Lima, Camila Pinto, Patrícia Gouveia and Pedro Cardoso.&lt;br /&gt;
Title: I Never Imagined That I Would Work In The Digital Game Industry.&lt;br /&gt;
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71684950/i-never-imagined-that-i-would-work"&gt;&lt;img src="http://video.itu.dk/64968570/71684950/5d5bc6ff3413bd6dd20376f03b71a70f/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=5d5bc6ff3413bd6dd20376f03b71a70f&amp;source=podcast&amp;photo%5fid=71684950" width="625" height="351" type="text/html" medium="video" duration="1346" isDefault="true" expression="full"/>
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            <category>2021</category>
            <category>cardoso</category>
            <category>cog</category>
            <category>cog2021</category>
            <category>game</category>
            <category>gouveia</category>
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            <title>The Purposes and Meanings of Video Game Bathrooms</title>
            <link>http://video.itu.dk/photo/71684994/the-purposes-and-meanings-of-video</link>
            <description>&lt;p&gt;Author: David Antognoli and Joshua Fisher.&lt;br /&gt;
Title: The Purposes and Meanings of Video Game Bathrooms.&lt;br /&gt;
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71684994/the-purposes-and-meanings-of-video"&gt;&lt;img src="http://video.itu.dk/64968556/71684994/371e63363b6da324795baaeb8f00d7b7/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 15:23:57 GMT</pubDate>
            <media:title>The Purposes and Meanings of Video Game Bathrooms</media:title>
            <itunes:summary>Author: David Antognoli and Joshua Fisher.
Title: The Purposes and Meanings of Video Game Bathrooms.
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: David Antognoli and Joshua Fisher.
Title: The Purposes and Meanings of Video Game Bathrooms.
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>18:03</itunes:duration>
            <media:description type="html">&lt;p&gt;Author: David Antognoli and Joshua Fisher.&lt;br /&gt;
Title: The Purposes and Meanings of Video Game Bathrooms.&lt;br /&gt;
Game Studies - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71684994/the-purposes-and-meanings-of-video"&gt;&lt;img src="http://video.itu.dk/64968556/71684994/371e63363b6da324795baaeb8f00d7b7/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=371e63363b6da324795baaeb8f00d7b7&amp;source=podcast&amp;photo%5fid=71684994" width="625" height="351" type="text/html" medium="video" duration="1083" isDefault="true" expression="full"/>
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            <category>2021</category>
            <category>antognoli</category>
            <category>bathroom</category>
            <category>cog</category>
            <category>cog2021</category>
            <category>fisher</category>
            <category>game</category>
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            <title>Toward Automated Game Balance: A Systematic Engineering Design Approach</title>
            <link>http://video.itu.dk/photo/71683669/toward-automated-game-balance-a</link>
            <description>&lt;p&gt;Author: Daniel DeLaurentis et al.&lt;br /&gt;
Title: Toward Automated Game Balance: A Systematic Engineering Design Approach.&lt;br /&gt;
Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71683669/toward-automated-game-balance-a"&gt;&lt;img src="http://video.itu.dk/64968559/71683669/4b89a0ee363532943dfc06b812a8da3a/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 03 Nov 2021 15:22:50 GMT</pubDate>
            <media:title>Toward Automated Game Balance: A Systematic Engineering Design Approach</media:title>
            <itunes:summary>Author: Daniel DeLaurentis et al.
Title: Toward Automated Game Balance: A Systematic Engineering Design Approach.
Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Author: Daniel DeLaurentis et al.
Title: Toward Automated Game Balance: A Systematic Engineering Design Approach.
Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
            <itunes:duration>18:46</itunes:duration>
            <media:description type="html">&lt;p&gt;Author: Daniel DeLaurentis et al.&lt;br /&gt;
Title: Toward Automated Game Balance: A Systematic Engineering Design Approach.&lt;br /&gt;
Procedural Content Generation Track - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71683669/toward-automated-game-balance-a"&gt;&lt;img src="http://video.itu.dk/64968559/71683669/4b89a0ee363532943dfc06b812a8da3a/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="https://video.itu.dk/v.ihtml/player.html?token=4b89a0ee363532943dfc06b812a8da3a&amp;source=podcast&amp;photo%5fid=71683669" width="625" height="351" type="text/html" medium="video" duration="1126" isDefault="true" expression="full"/>
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            <category>2021</category>
            <category>automated</category>
            <category>balance</category>
            <category>cog</category>
            <category>cog2021</category>
            <category>DeLaurentis</category>
            <category>game</category>
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            <title>Gabriel C. Natucci and Marcos A. F. Borges - The Experience, Dynamics and...</title>
            <link>http://video.itu.dk/photo/71018267/gabriel-c-natucci-and-marcos-a-f</link>
            <description>&lt;p&gt;Gabriel C. Natucci and Marcos A. F. Borges - The Experience, Dynamics and Artifacts Framework: a Holistic Model for Designing Serious and Entertainment Games.&lt;br&gt;
Game Design Track - Long Paper (20 min) - IEEE Conference on Games 2021&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.itu.dk/photo/71018267/gabriel-c-natucci-and-marcos-a-f"&gt;&lt;img src="http://video.itu.dk/64968579/71018267/d438440e85ee5c74b86fb814b0c6170a/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Thu, 23 Sep 2021 08:51:35 GMT</pubDate>
            <media:title>Gabriel C. Natucci and Marcos A. F. Borges - The Experience, Dynamics and...</media:title>
            <itunes:summary>Gabriel C. Natucci and Marcos A. F. Borges - The Experience, Dynamics and Artifacts Framework: a Holistic Model for Designing Serious and Entertainment Games.
Game Design Track - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:summary>
            <itunes:subtitle>Gabriel C. Natucci and Marcos A. F. Borges - The Experience, Dynamics and Artifacts Framework: a Holistic Model for Designing Serious and Entertainment Games.
Game Design Track - Long Paper (20 min) - IEEE Conference on Games 2021</itunes:subtitle>
            <itunes:author>IT University of Copenhagen</itunes:author>
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            <media:description type="html">&lt;p&gt;Gabriel C. Natucci and Marcos A. F. Borges - The Experience, Dynamics and Artifacts Framework: a Holistic Model for Designing Serious and Entertainment Games.&lt;br&gt;
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            <category>2021</category>
            <category>borges</category>
            <category>cog</category>
            <category>design</category>
            <category>experience</category>
            <category>gabriel</category>
            <category>game</category>
            <category>marcos</category>
            <category>natucci</category>
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